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  • wraggster

    by Published on April 9th, 2009 20:34

    Today Ubisoft announced that the Rabbids will receive their own standalone brand with the Holiday 2009 release of the comedy-adventure Rabbids Go Home. Developed by Ubisoft Montpellier, the team behind Beyond Good & Evil, Peter Jackson's King Kong: The Official Game of the Movie and the original Rayman Raving Rabbids, the game will benefit from a new engine designed specifically for the Wii home video game system from Nintendo, offering the Rabbids a hilarious adventure in a brand new universe.

    The Rabbids are already beloved the world over, selling 6.5 million copies of their raving adventures and starring in their own series of videos that have kept web surfers laughing for years. Moving up to top billing with their own brand of games was a logical next step and fans will now be able to enjoy the fun in this humorous adventure game where the Rabbids unleash their insanity onto the human world as they attempt to return to their Rabbid home.

    Look for more information on Rabbids Go Home in the May issue of Nintendo Power magazine. ...
    by Published on April 9th, 2009 20:32

    sepp256 has posted a nice long article about Wii64 - N64 Emulator for Wii and WIISX - Playstation Emulator for Wii, heres the article:

    First off, the April 1st Tiizer video is actual gameplay using a recent dev build of Wii64. As you can tell, tehpola has made tremendous progress in debugging and optimizing the dynamic recompiling core. However, there are still a handful of showstopping bugs that we need to work through before we can make a public release. Also, you should be aware that not all of your favorite games will run on the initial release because of a variety of reasons. We are not planning on initially supporting the Expansion Pak because of memory limitations. After further optimizations, tweaks, and profiling to reduce our memory consumption, then we hope to add Expansion Pak support. We may not initially support games that execute code directly from the cart or that use virtual memory (i.e. Goldeneye) because this requires more investigation and significant code changes in the dynarec to implement. Also, some graphics microcodes aren’t supported in glN64, so a few games such as Conkers BFD won’t work just yet. But, sit tight and we’ll continue to work on more features for Wii64 after the initial release.

    A complete re-code of the Wii64 gui is underway, so you’ll be able to enjoy using the wii-mote for navigation and also some sleek new graphics. We’ll have a new look for the initial release, but we also plan on adding more features to the gui over time for your enjoyment.

    If you have watched any of the recent gameplay videos, then you know that the accuracy of the glN64 port has increased substantially since the Wii64 Tiizer release we made for the Homebrew Channel. Because GX is not 1:1 with openGL, there was a lot of investigation and tweaking required for me to get the behavior on GC/Wii close to what glN64 looks like on PC. There are still a variety of bugs for different games, so don’t expect everything to look perfect, yet. Emu_kidid is a great tester, and he is maintaining an internal graphical issue list to work on. I hope to add a couple more features to glN64 prior to release, including glN64’s primitive framebuffer texture support as well as 2xSaI scaling for textures. The plan is, of course, to continue hunting down bugs and adding features after the upcoming release.

    As for the other graphics plugins, glN64_GX is much faster than both soft_gfx and GX_gfx, so we may only release a build with glN64_GX. The only drawback is that currently glN64_GX won’t render graphics for demos that only directly manipulate the framebuffer with the CPU. However, when I have time I’ll add a feature into glN64_GX that will allow it to render the N64’s framebuffer rather than rendering primitives passed through the N64’s graphics pipeline. Then, you can just flip an option in the menu when you are running homebrew N64 games and demos that write directly to the framebuffer. Also, I have already done some work on porting Rice’s video plugin to Wii64. Rice supports more microcodes than glN64, including the one that Conkers BFD uses, and it should be faster than glN64. We have a vision of supporting custom texture packs in Wii64, so we will implement that feature as well. We hope that you, our users, will contribute your creative talents in developing texture packs to share with the Wii64 community. We can’t say when custom texture pack support will be finished, but expect it sometime in the future.

    Some of you have been asking for an update on WiiSX. We are planning on working on a release of WiiSX after the upcoming Wii64 release. The reason we have not done a release yet is because there were some serious bugs in SVN last fall, and we also wanted to focus on completing Wii64. We have since resolved some WiiSX issues, internally, and so once Wii64 is out the door, we feel that we can also follow up with a WiiSX release relatively soon afterwards.

    Finally, we’d continue to ask that if you enjoy using Wii64 when it’s out that you consider donating to the project. Right now, most of the donations we receive go toward hosting costs. However, there are also some small accessories like component cables and classic controllers that we are considering purchasing with donation funds to aid in development.

    http://emulatemii.com/wordpress/?p=94 ...
    by Published on April 9th, 2009 12:15

    Nintendo's saying that Wii Sports Resort, a title with the sole purpose of supporting the MotionPlus release, is coming in July. Or, as they could and should have just said, the MotionPlus is coming in July.

    http://i.gizmodo.com/5204978/nintend...the-us-in-july ...
    by Published on April 9th, 2009 12:12

    Yesterday iFixit tore apart the Nintendo DSi and found several internal upgrades from the outgoing DS Lite. It seems that an experienced hand can completely disassemble the DSi in less than ten minutes using standard tools, especially since the job does not require a tri-wing screwdriver. This should make repairing and tinkering with the DSi substantially easier. The DSi now includes two integrated cameras that, unfortunately, have only 0.3 megapixel resolutions. This is certainly a bit underwhelming considering most mainstream phones have cameras of at least 1.3 megapixels. On the chip side of things, Nintendo is using a Samsung MoviNAND integrated 256 MB Flash memory / MMC controller chip, as well as a custom ARM CPU + GPU is stamped with the revision code 'TWL.' The DSi's chips all had manufacture dates around September 2008, indicating that Nintendo has been stockpiling these devices for quite a while prior to the North American release.

    http://hardware.slashdot.org/article.../04/08/2133208 ...
    by Published on April 9th, 2009 12:09

    Sale estimates of the DSi continue to climb, with Nintendo president Satoru Iwata stating that the handheld has – in the space of two days – sold 600,000 units across Europe and the US.

    Speaking at the Foreign Correspondents' Club of Japan, Iwata claimed that the DSi had sold evenly across both regions; 300,000 units in the US, 300,000 in Europe, all during the handheld’s launch weekend.

    Despite blurring the lines between new system and new iteration, the unit has already proven itself in Japan, selling over two million units from November 2008 to March this year.

    Joining Iwata at the Correspondents' Club was Mr Miyamoto, who spoke again of plans to turn the DSL and DSi into useful tools for school teachers. The handhelds will be used to conduct customised tests for pupils, he claimed.

    Miyamoto also wants the DS to provide local maps, tour guidance, virtual coupons and other such tools. "Convenience in life will be enhanced by having a DS," Miyamoto said.

    http://www.edge-online.com/news/101/...-600k-two-days ...
    by Published on April 9th, 2009 12:07

    As the home console market leader sits below the pack in Japan, Nintendo has admitted that the Wii has fallen into an “unhealthy” condition.

    Edge’s weekly Japan sales reports show the Wii has sold below 20,000 for six consecutive weeks, on occasion dipping close to the 15,000 mark. And while games such as Wii Music and Animal Crossing City Folk have likely turned a profit for the Kyoto firm, neither has shown the sales stamina of Wii Fit or Mario Kart.

    On Monday Nintendo stated that the Wii’s sales decline wasn’t of particular concern. Today, Iwata made a wholesale change of tune at a press conference, declaring that “the Wii is in the most unhealthy condition since it hit the Japanese market.”

    While admitting that the Wii’s position is not one that Nintendo is happy with, Iwata refused to be drawn into the idea of selling the console at a lower price. “A price cut in a difficult economy cannot really excite the market and drive up sales. As of now I really don't think that a price cut is a good option for us,” he said.

    It was clear that Nintendo has pinned much of its hopes on the upcoming Wii Sports Resort, as well as the Wii Motion Plus controller add-on. The original Wii Sports was a tremendous success in Japan, and June will be the month that its successor will arrive.

    Europe and North America will see Sports Resort, and Wii MotionPlus, arrive in July.

    http://www.edge-online.com/news/102/...troubles-japan ...
    by Published on April 9th, 2009 12:05

    Check out the first trailer for upcoming PSP title “Rock Band Unplugged,” where your hands are the peripherals.
    The game will be out on June 9 with the PSP. There will also be a “Rock Band Entertainment Pack” that comes with the game, a black PSP, a 4GB memory stick and a voucher to download the movie “School of Rock.”

    Trailer Here --> http://multiplayerblog.mtv.com/2009/...and-unplugged/ ...
    by Published on April 9th, 2009 12:04

    Last week I reported that Nintendo of America is not publishing “Fatal Frame IV” in the U.S. Gaming website IGN followed up by asking a spokesperson for the longtime “Fatal Frame” developer Tecmo if that company will be publishing the game. The response IGN got from Tecmo:
    “Nintendo holds the publishing rights to ‘Fatal Frame Wii,’ which was developed by Tecmo LTD. and Grasshopper Manufacture and released in Japan on July 31, 2008. Nintendo of America has since then decided not to publish the title in North America – consequently, the title will not be released in this territory. As the owner of the IP, Tecmo feels very unfortunate that the fans of the series in North America will not have a chance to play the game, but respects the final decision made by Nintendo of America.”
    Sorry “Fatal Frame,” fans. That’s not very encouraging.

    http://multiplayerblog.mtv.com/2009/...e-of-nintendo/ ...
    by Published on April 9th, 2009 12:01

    Nintendo boss Satoru Iwata believes his company is ready to rescue the Japanese videogame market from decline, despite falling Wii sales in the country.

    "The Japanese market is not very strong right now overall," Iwata told the Wall Street Journal, "so we need to do something to re-energise it."

    Iwata was not responding to lacklustre Wii sales in Japan, but to the yearly decline of game sales across the region - around 18 per cent last year.

    He is confident that Nintendo can not only match PlayStation 3's building momentum in Japan, but once again top the regional market.

    The Wall Street Journal, however, pointed out that events like this blip in Wii sales can often be mirrored in other markets - those that Nintendo routinely dominates right now.

    But the Mario-maker put on a brave face and denied weakness, claiming it was "not particularly concerned" about the Japanese sales results for March.

    Nintendo used its Japanese press conference today to announce initial Western sales numbers for DSi, and to rule out a price cut for Wii, Kotaku reports.

    DSi sold 600,000 units during its first two days on sale in North American and Europe, Satoru Iwata and Shigeru Miyamoto told the press.

    They also said that there were no plans to cut the price of DS or Wii, despite the latter's falling sales in Japan.

    They did discuss additional services that might come to DSi in future: museum maps, tour guides, and schoolroom applications. But, they said, Nintendo was not going to head off the threat from Apple's iPhone by moving into the mobile phone market.

    http://www.gamesindustry.biz/article...e-market-iwata ...
    by Published on April 9th, 2009 12:01

    Nintendo boss Satoru Iwata believes his company is ready to rescue the Japanese videogame market from decline, despite falling Wii sales in the country.

    "The Japanese market is not very strong right now overall," Iwata told the Wall Street Journal, "so we need to do something to re-energise it."

    Iwata was not responding to lacklustre Wii sales in Japan, but to the yearly decline of game sales across the region - around 18 per cent last year.

    He is confident that Nintendo can not only match PlayStation 3's building momentum in Japan, but once again top the regional market.

    The Wall Street Journal, however, pointed out that events like this blip in Wii sales can often be mirrored in other markets - those that Nintendo routinely dominates right now.

    But the Mario-maker put on a brave face and denied weakness, claiming it was "not particularly concerned" about the Japanese sales results for March.

    Nintendo used its Japanese press conference today to announce initial Western sales numbers for DSi, and to rule out a price cut for Wii, Kotaku reports.

    DSi sold 600,000 units during its first two days on sale in North American and Europe, Satoru Iwata and Shigeru Miyamoto told the press.

    They also said that there were no plans to cut the price of DS or Wii, despite the latter's falling sales in Japan.

    They did discuss additional services that might come to DSi in future: museum maps, tour guides, and schoolroom applications. But, they said, Nintendo was not going to head off the threat from Apple's iPhone by moving into the mobile phone market.

    http://www.gamesindustry.biz/article...e-market-iwata ...
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