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  • wraggster

    by Published on April 22nd, 2007 01:26

    via pspfanboy

    In a revealing chat with Newsweek's N'Gai Croal, opinionated God of War and Calling All Cars developer David Jaffe spoke about his ambitious (but canceled) PSP game, Heartland. He revealed the political motivations behind the title, and why the game might have been too ambitious for its own good:

    "The game was very much a liberal person's response to the Bush administration and the war in Iraq ... [have players] feel what it must be like to have their own homeland occupied by another country. SCEA and I went back and forth over if we would ever say it was CHINA vs. AMERICA as they were a bit worried about being so literal ... As for Phil, his biggest issue was thinking a game so epic should be on PS3. But I was always pushing for PSP, saying that Heartland should do for the PSP what Halo did for the Xbox."

    Ultimately, Sony didn't provide the support that Jaffe needed to complete the game. Instead, Sony pulled resources from the title to place into the PS3 title, WarHawk: "If the team would have been the right size, we would still be in production with Heartland today. That was the main reason we killed it, not enough folks to make the game ... the main issue that made it clear that we could not continue was that WarHawk kept taking our team members as they were further along in production and were the top priority."

    Sony's admitted to focusing too much on PS3 at the cost of PSP development, and they've promised to change. With WarHawk nearing completion, could Heartland make a comeback? ...
    by Published on April 22nd, 2007 01:25

    New from Califrag:

    Attached you will find my warPSP^xmb prx. I have attached this as lftv_plugin.prx but it can be renamed and launched from the Network Update, Certificate Utility, or Remote Play icons.

    This prx file is a simple "wardriving" application that can be launched within the xmb. Once launched, it will do a continuous scan/rescan for wireless hotspots and display that information in the xmb.

    Controls:
    L+R+SQUARE: Toggle auto-rescan
    L+R+CIRCLE: Toggle info level
    L+R+SELECT: Stop warPSP^xmb.

    There are known bugs with this prx:
    When running, if you try to launch the internet browser, rss, or any other network function, mixed results will happen: psp locks up or prx scan stops responding or both.
    If not disabled before starting a game from the game menu, psp usually freezes
    Only the first access point found is displayed correctly in the list. Not sure why this happens.

    I will be continuing development on this prx and hopefully plan to release a more stable version with extra features like logging and such.

    I wanted to get this one out there to get some feedback concerning:
    (everyone)
    a) does anyone find this useful?
    (developers)
    b) does anyone know why only the first access point is displayed correctly?
    and
    c) does anyone know how I can get this to load correctly as a OE plugin, instead of having to flash it to your psp?

    Please note the only way to install this currently is by flashing to your PSP and this has only been tested to work on 3.03 OE-C.

    All standard disclaimers apply when flashing/modifying your PSP. I take no responsibility for any misuse of the attached file.

    Thanks to everyone in advance who tests this and posts feedback!

    Download and Give Feedback Via Comments
    via califrag ...
    by Published on April 22nd, 2007 01:22

    New from Becus25:

    Custom Firmware 1.62 Increasing Edition B Update1

    Install from firmware 1.50!
    Detected errors, already corrected!

    For change the aspect of the XMB put the files (topmenu_plugin.rco for example) in ms0: /ieflash. If you have brick you will be able to recover it with the way recovery. In order to be able to do it you must have downgrade or an official update of Sony in ms0: /psp/game/ierecovery. If you do not have it, calm because from the way recovery you can connect the PSP by Usb and transmit the data.

    -- Installing custom firmware 1.62 increasing edition --
    For install custom firmware, copy the PSP folder in the root of your memory stick. Then, execute the flasher and press X.
    Later custom firmware will be installed.
    ________________________________
    162
    General functions:
    - Hide corrupt icons .
    - Skip Sony logo.
    - You can start not xploited eboots.
    - You can start modules.
    - Contains two recovery menú. If it does not detect one it loads the other.
    - In software system puts "version 1.62 IE-B". *new
    - Recovery and the XMF were now fused . *new
    - Added security and the flasher and you will not break the PSP *new and important
    - VshMain contain compatibility to hide corrupt icons and use autoboot from the functions of recovery.
    - Bug fix ( when activated autoboot and was not in the route that touched to the PSP crashed; now if it passes that, the PSP returns to the XMB with normality :P . *new
    - More speed in recovery mode. *new
    - The flasher contain more security. If it not detect that the files were in the correct root of the memory stick, the flasher exit automatic.
    Recovery functions:
    - You will be able to recover the PSP of semi-brick.
    - Usb available.
    - You can personalize XMB
    - You can have three styles of icons of the XMB in the MS and change them from recovery (in this version, this setting is disabled, but in other versions will be enabled)
    - You can activate/deactivate Autoboots (put the autoboot on \psp\game\boot\eboot.pbp ) from recovery without any kept configuration file. *new
    - Recovery mode, this structured like a menu . *new
    - Structured section “ADVANCE” like a menu . From this section you can do this : *new
    · Change the theme of PSP ( in fact in 1.50 not it can but it is hack :P ) *new
    · You can activate/deactivate autoboots. *new
    · You can hide or not hide corrupt icons of the XMB. *new
    __________________________
    Install it this under your own risk!

    Thanks to Dark_AleX that created first custom firmware . Also, to Fryeco that was offered like betatester.

    http://www.becus25.blogspot.com
    becus25

    Download and Give Feedback Via Comments ...
    by Published on April 22nd, 2007 01:15

    via pspfanboy

    Silent Hill: Origins had seemingly disappeared from the public eye, with many (including ourselves) fearing its cancellation. The game showed early promise, with impressive graphics and Resident Evil 4-style gameplay. However, it wasn't long until there were reports of troubled development: Climax, the game's developer, laid off numerous employees. Then, it was conspicuously absent from Konami's Gamers Day.

    Well, looks our fears were unwarranted. Game Informer has a new exclusive preview up: "The kicker was that even though the game was on a much smaller screen, our hands sweated and heart pounded as if we were playing a full-on entry in the series. If you're sensitive to scary content you'll probably not be playing this with the lights out and headphones on like the game recommends. With that said, it looks like Climax is on the right track with Origins."

    We're incredibly relieved that the game has taken a turn for the better. Check out Game Informer for more screenshots and videos. ...
    by Published on April 22nd, 2007 01:13

    via pspfanboy

    Enough with the mini-game collections, and the kart racing games. The next Ape Escape game for PSP is finally taking the series back to its roots ... sort of. New screenshots from Famitsu reveal new platforming antics for the upcoming game. However, unlike the original, you're not trying to catch these monkeys--you're playing as them! We recommend that you look at the pictures and try to understand the game by yourself. As you can see, machine translations of Japanese websites never work well.

    Screens Here ...
    by Published on April 22nd, 2007 01:10

    via pspfanboy

    UK retailer GAME may have accidentally leaked a crucial tidibt about the upcoming PS3 version of SingStar. The karaoke game allows wannabe performers to record their performances with EyeToy and post them online to a personal SingStar page. In addition, players will also be able to save their recordings to PSP, to share with friends at any time. With both a PSP system and SingStar handy, you'll be able to show off your next embarassing karaoke performance forever. ...
    by Published on April 22nd, 2007 01:07

    Forget what happened with the absolutely dreadful Crash Bang Boom! game released on the Nintendo DS last year -- the new Crash design that Radical's working on for Sierra, Crash of the Titans, is also in the works for the dual-screen system as well, and scheduled to be released at the same time as the console versions.

    Though Sierra didn't have the game on-hand when the company showed us the Wii version, it did give us an early look at the game through the modern miracle of screen grabs. In these shots, we can see that the company's working the action-based design with the same "attack and jack enemies" mechanics on the portable. It also appears that there will be some mini-game focus using the touch screen, including a pachinko challenge.

    The Nintendo DS version's in the works at Amaze, known for the DS versions of Spyro as well as the upcoming Pirates of the Caribbean. The early views look promising, as the team appears to be incorporating a full-screen 3D engine for this version of Crash of the Titans.

    Via ign ...
    by Published on April 22nd, 2007 01:05

    via ign

    Today Disney Interactive Studios announced Spectrobes was the best-selling third-party Nintendo DS title in March 2007. The game, developed by Kingdom Hearts: Chain of Memories creator Jupiter, was an original IP -- a bit of a departure for Disney Interactive, which is known for licensed games based on Disney properties. A successful game usually means sequels, and that seems to be just what Disney has in mind.

    "Spectrobes has quickly become a global phenomenon and has consistently been among the top-selling Nintendo DS titles since launch," said Craig Relyea, VP of Marketing for Disney Interactive Studios. "We look forward to growing Spectrobes as a Disney franchise and providing more content for the increasing number of Spectrobes fans worldwide."

    Spectrobes allows players to excavate, train, and battle with nearly 500 creatures. While some have written the game off as a lesser Pokemon, consumers are voting with their dollars and making the title a success. ...
    by Published on April 22nd, 2007 00:54

    If they wanted to, Disney Interactive Studios could probably put together a Flash-based game where players attempt to toss bottles of rum into the mouth of a poorly animated Johnny Depp and sell the thing to thousands of ravenous Pirates of the Caribbean fans. Thankfully, that's not the plan for Pirates of the Caribbean: At World's End.

    This week, the House of Mouse let IGN get its hands on the videogame that combines action from the movies Pirate of the Caribbean: Dead Man's Chest and unreleased Pirates of the Caribbean: At World's End. The first thing that jumps off the screen with At World's End is the detail developers have already put into this tale. Orlando Bloom's face is spot on, the drunk-like stagger of Captain Jack Sparrow is recreated with the push of the joystick and vocal doubles for the cast of characters are perfect.

    Full article ...
    by Published on April 22nd, 2007 00:52

    Crash Bandicoot may have started his career as an unofficial mascot for the original PlayStation, but he's too big for just one system. The wacky furry critter's made the leap across all the platforms in the past few years, as a platform hero, a go-kart racer...even most recently as a party game host on the Nintendo DS. Sierra's ready to give the ten year old marsupial a fresh beginning with an upcoming adventure: Crash of the Titans, a different style of game that incorporates both old and new Crash Bandicoot games for this Wii-centric experience.

    Developed by Radical Entertainment, this action-focused adventure not only gives Crash a whole new look, but changes the core mechanic of the gameplay style that most Crash Bandicoot fans are familiar with. Sierra recently let us have a look at an early version of Crash of the Titans in action on the Wii so we could see some of the ideas in motion on the Nintendo console.

    The big change in the Crash Bandicoot design is the shift in game mechanics. Where Crash used to be a platform hero, in Crash of the Titans he's now taking a more "physical" role in this punch-and-kick focused brawler style of design. In Radical's take, Crash must work his way through the 3D environments, beating up on evil critters using the Wii Remote and Nunchuk combination. Punches and kicks will take down the smaller enemies, but the key design element in Crash is the ability to "jack" enemies and use their specific attributes to take down the bigger creatures. As the developer put it, there's a "food chain" device where Crash won't be able to take down the gigantic creatures -- instead, he can take down the smaller ones, jack them when they're stunned, then use that creature to knock out even bigger creatures so Crash can jack them...and so on.

    The level progression focuses on the player's ability to "attack and jack" enemies -- some routes will be locked by giant gates that can only be knocked down by the big beasts, and some routes will be blocked off by doors that need to be opened by triggering targets with enemies who can shoot. There will be fifteen different creatures to fight and jack, and players will earn the ability to play as these creatures once they're unlocked -- Crash will wear a "suit" of that creature to take advantage of their capabilities.

    Full Article ...
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