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  • wraggster

    by Published on March 24th, 2007 00:07

    via ign

    Perhaps one of the most fondly remembered non-Nintendo series on the NES, the Ninja Gaiden franchise was practically the pinnacle of action gaming on said platform. When Tecmo brought back the series in March of 2004 to the original Xbox, Ryu and company were once again vaulted to the top of action gaming. And now, Tecmo aims to do the same to the next-generation (is it current-gen yet?) with Ninja Gaiden Sigma on the PlayStation 3.

    Sigma can best be described as a remastered version of Ninja Gaiden for the Xbox. With all of the content from Ninja Gaiden Black in tow and a healthy dose of new and enhanced content to encourage existing fans to plunk down $60, Ninja Gaiden Sigma is set for release late this Spring on the PS3. Tecmo stopped by our offices today to give us an in-depth look at the game, and yep, Ryu looks set to do it all over again.

    More Info ...
    by Published on March 23rd, 2007 23:51

    According to Amazon UK the 20GB PS3 may be in the UK sooner than we thought. It's just appeared on the website with a release date of "30 Oct 2007".

    SPOnG contacted Sony to see if the UK will, in fact, be getting any lower end PS3s before the end of the year. While not giving a definite 'no,' Sony's head of UK PR, David Wilson, said of the 20GB console "I haven't seen any. We don't have any here."

    via spong ...
    by Published on March 23rd, 2007 23:49

    News/release from Don:

    A sneak peek at a new DS project I started. It’s a very simple and crappy version of Yahoo Maps v1 on the DS. As long as your DS is connected to a nearby WAP using a DS game, you can d/l and save maps based on what you input (street, city, zip, state, zoom level). The map d/led is by default a 512 x 384 GIF.

    Known issues:


    The picture viewing is BROKEN, do not rely on it. Instead, use Moonshell or MapViewer DS.

    If the DS does not connect to the WAP within the first 5 seconds, you probably need to reboot and try again.

    Downloading and showing the map is slow. I think this can be fixed easily in the next build. (I’m thinking it has something to do with my base64 decoding and crappy whitespace stripping code)

    I’ve seen this program shut off my DS and backlight before….


    NOTE: IT IS NOT MY FAULT IF YOUR DS OR HOMEBREW DEVICE GETS HOSED BECAUSE OF DONFACTORY MAPS.

    Controls:

    R button - saves the map image to the file system when you are in MAP MODE

    A button - goes back to the input menu.

    This program should have DLDI support, I’ve only tried it on my G6 and M3 CF and they both work. I used the latest PALib that works with devkitARM r20
    .

    Download and Give Feedback Via Comments ...
    by Published on March 23rd, 2007 23:42

    via dsfanboy

    The DS is well-known for its unusual design features, the two-screen format and the touch screen. Many of the DS's most popular games make good use of these features, and there are many outstanding games, like Meteos, that make strong enough use of them that they could fairly be said to depend on these features. There wouldn't be too much to Brain Age without the handwriting input, and it is hard to imagine Elite Beat Agents existing at all without either the unique interface or the simultaneous cutscene/gameplay presentation.

    But for as much attention as the DS gets for its unique features, many of its best games use them in only the most cursory of ways. Some of the best-reviewed, most popular DS games have only optional touch-screen use, or some function that is nonessential to gameplay. Some games squander their second screen on inventories and maps. Many such games not only could have worked just as well on other systems, they are from long-standing series that worked just fine back in the dark ages when game systems only had a single screen and controls were mapped only to buttons.

    The games on this list are the highest-ranked games according to Metacritic that fall under the category of "traditional" games. In fact, the top four DS games according to Metacritic are all traditional. Each game on this list is an excellent DS game that is excellent independent of the DS' inherent advantages.

    1. Mario Kart DS (Metacritic rank: 1)

    The Mario Kart formula hasn't changed since the beginning of the series: Mario universe characters race in adorably tiny little cars, and throw stuff at each other. And they haven't needed to change. Mario Kart games are always well-received, always popular, and always staples of the multiplayer Nintendo experience. The DS version controls just like its predecessors: with the D-pad and buttons, to great effect. The bottom screen shows a map of the track-- map screens, of course, are the second-screen display for games that don't need the second screen. The DS version brought the welcome addition of online play, but internet connectivity is hardly unique to the DS.

    2. Advance Wars: Dual Strike (Metacritic rank: 2)

    Like the other games on the list, Advance Wars comes from a line of games that dates back to the NES (or, more accurately, the Famicom: the series is called Famicom Wars in Japan.) Predictably, for the series to have made it into the 21st century, previous incarnations must have been okay without touch screens. And they were! When the strategy series finally made it outside Japan in its Game Boy Advance form (hence the "Advance Wars" title) it became a hit in Western territories. Advance Wars: Dual Strike's optional stylus controls are just that-- optional, and dispreferred to the traditional button/D-pad interface. The character portraits on the second screen might add to the experience for some players, and the unit information is somewhat useful, but these features aren't essential to gameplay.

    3. Castlevania: Dawn of Sorrow (Metacritic rank: 3)

    Castlevania: Dawn of Sorrow benefits more than most of the other games from the DS's dual screens, but even so, the second screen is almost completely unnecessary. Map screens have been included in Castlevania since the very beginning; constantly-updated automaps have been a part of the game since the series went free-roaming in Symphony of the Night. The DS version allows you to have a constant view of the map screen, which is nice. It doesn't change the nature of the game at all, and it hardly means that the game is better on DS than it would have been on any other system. The touch screen implementation in this game is somewhere between "token" and "annoying", breaking the flow of boss battles and forcing you to draw shapes on the screen correctly to kill bosses. We're glad Konami didn't try to make Dawn of Sorrow more "innovative."

    4. New Super Mario Bros. (Metacritic rank: 4)

    New Super Mario Bros. is about as traditional as a game can get. It draws directly from the original Super Mario Bros., the game from which many design traditions originated. There's nothing more complicated here than there was in the Super NES Super Mario World. Mario runs, jumps, breaks blocks, collects powerups, and shoots fireballs just like he has for the last twenty years. And as such, NSMB would have been equally brilliant on any system of the last twenty years. All of the brilliance of NSMB is in the level design anyway! The bottom screen is kind of a joke-- do we really need a progress bar for Mario levels? The touch screen is only used to select reserve items, which was controlled by the Select button in Super Mario World, and works about as well in either case.

    5. Mario & Luigi: Partners in Time (Metacritic rank: 9)

    Mario & Luigi: Partners in Time is a confluence of classic game influences: it's a platforming RPG set in the venerated Mario universe. RPG's as a genre are generally not innovative ...
    by Published on March 23rd, 2007 23:40

    via dsfanboy

    The name (Final Fantasy Crystal Chroncles: Ring of Fates) may be long, but the characters are all lil'. The party of adventurers looks like it's composed entirely of three-year-olds. Maybe it's a modern interpretation of the kind of character art found in the NES Final Fantasy games, but whatever the reason, we definitely appreciate toddling in our world-ending crises.

    Like the Gamecube version, you'll have to have friends nearby to play in multiplayer. However, unlike the Gamecube, pretty much everyone has a DS these days.

    Screens via link above ...
    by Published on March 23rd, 2007 23:38

    Nervous Brickdown breathes new life into the Arkanoid-Breakout genre, updating its basic template with ten distinct gameplay modes. This might be Arkedo Studio's first game for any console, but the charming soundtrack and highly-stylized environments -- ranging from 70s mod to playful retro -- really give Nervous Brickdown a first-rate polish that other Breakout-clones usually lack. The break-a-brick game takes advantage of the Nintendo DS' hardware, making use of the system's touchscreen, microphone, and WiFi (multiplayer) features.

    Ecrans has a few videos showing how hectic the game can get as it forces you to dodge bullets, fight bosses, and catch items, all while keeping the ball in play. No release date has been announced yet, but we're happy to hear that Eidos has picked this title up for publishing. You will definitely be hearing more about Nervous Brickdown from us in the future.

    via dsfanboy ...
    by Published on March 23rd, 2007 23:36

    The first alpha version of PyUIQ, the Python programming language for UIQ 2.1 and UIQ 3 mobile phones based on Python for S60 (PyS60) has just been released. Python is a scripting language for rapid application development. ...
    by Published on March 23rd, 2007 23:35

    mIRGGI is a freeware IRC client for S60 3rd Edition devices. It's an early beta but it's quite usable and stable. ...
    by Published on March 23rd, 2007 23:34

    The first alpha version of PyUIQ, the Python programming language for UIQ 2.1 and UIQ 3 mobile phones based on Python for S60 (PyS60) has just been released. Python is a scripting language for rapid application development.

    More Info ...
    by Published on March 23rd, 2007 23:33

    News from GP2X Store

    Our first shipment of Supercard flashcarts will arrive next week! Get the new Supercard DS One for an all low price of $49.99!

    More M3 Lite Perfects are expected to arrive next week.
    ...
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