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  • wraggster

    by Published on February 6th, 2007 17:27

    Heres the press release:

    It’s here at last on April 4 - the world’s first games magazine for women for € 1.90 at a six-figure print volume. At a media volume of € 2.8 million, the marketing campaign for the first issue of play vanilla is set to produce around 10 million new contacts.
    Already introduced in the December issue of Joy fashion magazine as an insert, play vanilla will be appearing at around 130 pages in pocket format every two months from April 4. The play vanilla editorial office will be covering topics such as PC, video, and mobile games specifically aimed at younger women. This means inspiring articles, cool design, high benefit, and fun factor.

    Computec Media AG will be supporting the play vanilla sales launch with printed ads at a media volume of over € 1 million in magazines such as Prinz, Petra, Joy, Cosmopolitan, Shape, and TV direct, along with TV and big-screen commercial spots at just shy of € 280,000 on Vox, MTV, Super RTL, and in UCI cinemas as well as advertising banners on high-outreach websites at just under € 1.5 million.

    "The time has come for a women’s magazine,” says Petra Fröhlich, play vanilla and PC Games editor-in-chief. "The overwhelming reactions from thirty countries on the play vanilla launch plus the extremely positive results from initial reader surveys have confirmed it. Almost all participants want to see play vanilla appear on a regular basis. The fresh, feminine magazine concept is directly addressed to keen women gamers, who are out of the range for ordinary games magazines.”

    According to Computec Media AG CEO Johannes Sevket Gözalan, "the unbelievable international reactions to the first issue of play vanilla along with excellent feedback from agencies and games publishers are unmistakable proof that Computec has again lived up to its pioneering and market leader position in electronic entertainment. This market-hitting innovation will not only extend our readership, but also serve one of the most important target groups in burgeoning entertainment segment in all social strata. We will be starting play vanilla as an independent print and online title supported by a seven-figure media volume and a six-figure print volume. The play vanilla magazine will build on our exceptional success story we enjoy with SFT, PC Games, and buffed.de.”

    Games mags for women, whatever next :P ...
    by Published on February 6th, 2007 06:34

    New release from Hallo007:

    as you see , the third release of flash agent in three days
    Zevlar asked me to add custom xmb wave effect support , well here it is

    Remember USe at own risk
    Only USE AT 3.10OE-A


    what is flash agent?

    flash agent is an app with an file browser where youc an select the files you want to flash , so you can switch between gameboots and other flash files without computer!!!

    Version D3:

    Changelog

    -added option to flash a system_plugin_bg.rco (custom xmb wave effect
    -added system_plugin_bg.rco to recovery menu so you get your original back

    Dump menu :

    1. -dump all
    2. -dump flash0
    3. -dump flash1
    4. -dump registry
    5. -flash registry

    Controls:

    Up /DOWn /LEFt /RIGHT : change your option
    CROSS : select option/File
    R1/L1 : change color text in file browser
    Circle : Go abck
    Home : exit

    make 1.5, mb free on flash0
    go to the recovery mode in flash agent and disable japanse font

    Download and Give Feedback Via Comments
    via hallo007 ...
    by Published on February 6th, 2007 01:30

    Noda has released a new version of his DS game of the Mod Tower Defense for Warcraft 3.

    Heres some screens:



    Heres the game info

    Here is the promised quick release which should fix some bugs and R4/M3 simply compatibility

    -04/02/2007 : v0.31 beta
    + now use latest devkitpro (r20) with latest libnds, libfat & palib
    = stylus precision & jumping problems fixed (thanks to latest libnds)
    = stylus problems with R4/M3 simply should be fixed (thanks to latest palib)
    = corrected the bug that make the map selection screen froze when there was more than
    10 maps (FAT version) .

    Warcraft arrives on DS via Homebrew

    Download and Give Feedback Via Comments ...
    by Published on February 6th, 2007 01:08

    Pocket Pool, the upcoming PlayStation Portable billiards game in which players can play against comely models in order to unlock video clips and image galleries, already had a suggestive name. But just in case anyone didn't understand what the game was offering, publisher Conspiracy Entertainment confirmed for GameSpot today that it has tagged on the license of the nudity-laden video series Girls Gone Wild.

    It's unclear how deeply the Girls Gone Wild license will be integrated into the gameplay. Conspiracy's official Web page contains box art and screenshots for the game, none of which make reference to the adult video series. While a representative with the publisher confirmed that the game will carry the Girls Gone Wild license, he couldn't comment on whether the publisher had plans for other games carrying the brand.

    Set for release in April, Girls Gone Wild Pocket Pool features more than a dozen styles of pool from 9-ball to Snooker. The game has been rated M for Mature, with content descriptors for partial nudity and sexual themes.

    via gamespot ...
    by Published on February 6th, 2007 00:45

    New release from superbatxs:

    --Installation--

    1) Simple put the Biography of U.S. Presidents (inside it is an eboot) inside the GAME folder. Note: this has been tested with 3.03 oe-c. You may also put this inside the GAME150 or GAME303 folders. An alternate method to install is the irshell plugin. Simply launch the index.lua if you choose that method.

    --Features and Things to Note---

    -This is an app which has the biographies of U.S. presidents (hence the name of the app).
    -It has a picture of each president on the top-right side of the biography.
    -This has an easy to use method of showing each president (list).
    -All presidents are listing from the date they were elected as presidents (in order).
    -This is a BETA release and it only has 24 presidents. The full release will be released soon which will have all presidents.

    --Controls--
    Press Triangle (/_\) anytime to restart the app.
    Press Cross (X) to select something from the menu or select a president on the list(s).
    Press Circle (0) to return to the list after you select a president.

    Download and Give Feedback Via Comments
    via superbatxs ...
    by Published on February 6th, 2007 00:38

    via siliconera

    Usually early adopters get all the good pre order bonuses, but not in the case of Final Fantasy VII: Advent Children. The movie was finally released in the USA last year and now Sony Pictures is re-releasing it in a “limited edition” box set on February 6 for the price of $49.99. The box set comes with the two disc DVD release that has the feature film, a copy of the English movie script, a biographical character booklet, ten postcards and a new feature with interviews with the English voice actors. What really makes the limited edition worth buying is Last Order –Final Fantasy VII-, a twenty-five minute anime clip with Zack and Cloud. The OVA clears up the events after Cloud’s visit to his hometown Nibelheim and acts as a tie in to Final Fantasy VII: Crisis Core. After seeing the limited edition box set the “special” two disc edition that was released in North America doesn’t seem too special any more… ...
    by Published on February 6th, 2007 00:31

    Winnydows has released 2 new quickfire updates to his Video Converter for the PSP.

    Heres the info and changelog:

    XviD4PSP
    Video converter
    for PSP, iPOD and PC

    Easy use and high quality program for converting videos for PSP, iPOD and PC.

    Import formats:
    AVI DIVX ASF MPG MPE MPEG VOB TS M2P D2V MOV QT 3GP HDMOV RM RAM RMVB RPX SMI SMIL MKV OGM WMV DVR-MS PMP FLV.

    Export formats:
    PMP 2.01, PMP AVC, MP4 PSP, MP4 PSP 2.80, MP4 PSP 480, MP4 iPod, MP4 iPod 640, MP4, AVI, MPEG-2 PAL, MPEG-2 NTSC.

    Minimal system requirements:
    Windows Vista or
    Windows XP SP2 + Microsoft Framework 3.0
    DirectX 9.0c december (only for 3D GPU)

    Real Alternative 1.51 - install this codec if will encode .rm or .rmvb files.
    QuickTime Alternative 1.76 - install this codec if will encode .mov, .qt, .3gp or .hdmov files.

    Program may work bad, if you have codec-pack installed. Install ffdshow only.

    Program conflict with Outpost Firewall.

    Changelog:

    4.101 changes:
    MediaInfo updated to 0.7.4.4.
    Delay bug fixed. Now files with delay encoded ok (thanks new MediaInfo).
    Fixed crash on Pause-Stop.
    In main installer updated mencoder to 22158.

    4.100 changes:
    Fixed many small and big bugs.
    Changed design and logic.
    Now possible pause encoding.
    Titles and tracks for DVD or VOBs now selected with pre-preview.
    Changed profiles system. Now three profiles groups: - Remastering, SBC, Codec.
    Remastering - denoise and sharpeness enhance.
    SBC - Saturation, Brightness, Contrast.
    Codec - codec presets.
    Aspect now possible auto correct with three types: by crop, by black, by crop + black.
    Removed slow gradient controls - make program faster.
    Now possible auto load subtitles
    Now possible use external audio track.
    Unlocked M2V files import.
    To main installer added MP4 splitter.
    Mencoder now work in MT mode on MT or Core Duo systems.

    Download Here ...
    by Published on February 6th, 2007 00:28

    Raf has released a new version of the Streaming Music app called PSP Radio.

    Heres the release info:

    New release
    1.1.1258
    I found a bit more time on my hands, and decided to make this release..
    There is are no new features on this release (from 0.38.12). But its a new start for PSPRadio, and a new direction.
    Now all releases are for F/W 2+ with OE (tested on 3.03B); no more static/dynamic mumbo-jumbo. All releases are what was formerly known as dynamic; i.e. plugin based.
    As such, this release is preliminary, and still a work in progress. There are many things not quite working yet, like plugin unloading, L+R+START, USB.
    Also, I changed the versioning system. As its been a while since the last release; I decided to call it 1.0 (so 0.38.12 is 1.0). This, and new releases will be 1.1.xxxx, where xxxx is the repository revision at the time of the build. It will continue to be 1.1 until something major changes.

    NOT WORKING: NOTE: If a plugin stops responding, try L+R+START (should take you back to PSPRadio)
    NOT WORKING: Plugin unloading: meaning, if you start a plugin, when you exit, the PSP will lock up. This includes switching the UI (as the old plugin is unloaded before the new one is loaded).
    NOT WORKING: USB

    1.1.1258 (2007-02-05)
    NEW FEATURES
    (raf) Core: Version number is now 1.1.XXXX, where XXXX is the subversion revision at the time of the build.
    (raf) Core: Modified Makefile targets. No more static/dynamic versions. Only Dynamic, for f/w 2.0+ (OE F/W).
    BUG FIXES
    KNOWN BUGS
    (raf) Core: Modules can be loaded, but unloading causes a crash
    (raf) Core: USB is not working (help is appreciated)

    Download and Give Feedback Via Comments ...
    by Published on February 6th, 2007 00:23

    Via pspfanboy

    Tiki Games is currently developing a PSP-exclusive RTS game called "Galaxy's End." Read more about the trials and tribulations of being an upstart developer in this three-part series by Tiki Games President Kevin J. McCann.
    I've been working in the game industry for a little over ten years, always in lead designer capacity, and also wearing the dual-hat of producer for half that time as well. It's not uncommon for game industry developers in various game studios to want to do their own thing so they "can do it right."

    When you work in a large game development studio you can start with the best of intentions and a design you feel really rocks, but along the way various levels of interference – from fellow team members all the way up through various levels of management – can and generally will alter your original game vision. And virtually never in a way you feel is favorable.

    I've worked on large projects and they tend to be over budget and fairly disorganized. It's also hard to establish a good team dynamic on a large team – you get various factions, unnecessary politics, and so forth. Basically things that get in the way of putting together a great game.

    I've been trying to start my own company for several years now. And I wanted to avoid having an unnecessarily large team, and do something I've never had the opportunity to do on prior projects – a real preproduction cycle. So in November and December of 2005 I wrote game designs and assembled a preliminary milestone schedule for Galaxy's End. Another thing I wanted to avoid was bloated budgets – being a self-funded start-up, the best approach was to target a smaller platform (the PSP) where a small but talented team can create an extremely high-quality game with solid production values for a reasonable budget.

    In January 2006 I hired my team (folks I had worked with in the past, so I knew they could get the job done) and we began working on our first major milestone – a proof-of-concept playable build of Galaxy's End. We also designed our tools and engine to be scalable to different genres and platforms (so that if we later wanted to make a shooter or RPG it wouldn't be starting from scratch). ...
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