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  • gunntims0103

    by Published on November 24th, 2006 19:06

    news via engadget

    As some early Wii adopters have discovered, the Wii's sensor bar turns out to be far less complicated than it seems at first glance, consisting of nothing more than a couple of standard IR emitters, with that lengthy cord cluttering up your living room supplying nothing but a trickle of power to the device. While even a couple of standard TV remotes can serve as a substitute in a pinch, for a more workable wireless solution you'll have to bring your DIY skills to bear. Thankfully, as Brian "DoctaBu" Moore explains on his LiveJournal, the process is about as simple as homebrew projects get, requiring only an inexpensive trip to Radio Shack and some minimal soldiering abilities. While it ain't pretty, the contraption pictured above will let you enjoy a game of Wii Sports bowling (at your own risk) and rid one more wire from your life at the same time. Of course, if you're still hesitant to get your hands dirty, you can bet that there'll be more than a few third-party (if not first-party) options finding their way to store shelves before too long.

    screen via comment ...
    by Published on November 24th, 2006 18:31

    new release via Yongobongo

    browsR v0.1
    The file browser/manager for PSP!

    What is it?
    browsR is a file browser/manager capable of Music playback, text viewing, picture viewing, file/folder deleting and more!
    Please note this is the first release, and I will try to improve according to your responses!
    I made this for my upcoming shell, so here's a taste!

    Compatible file types
    These formats are the currently compatible playback/viewing formats in browsR You can still see other formats, and delete them

    MUSIC

    * MP3
    * OGG
    * WAV
    * UNI
    * IT
    * XM
    * S3M
    * MOD
    * MTM
    * STM
    * DSM
    * MED
    * FAR
    * ULT
    * 669

    PHOTO

    * JPG
    * TGA
    * PNG
    * BMP - MUST be 24 bit

    TEXT

    * TXT
    * HTM
    * HTML

    EXECUTABLE

    * Static ELF
    * LUA
    * LUA Package

    These are then current usable formats, but you can still browse for, and delete all other files/folders

    Enjoy!
    All feedback/help is appreciated!

    Thanks guys!

    And if you make a skin, please share it! Because my background is certainly not fabulous

    Plans for next release

    * Skin Support
    * Copy/Paste (Maybe?)
    * IR File transfer (Have to find out about this one)

    Enjoy browsR!

    screen, download, and give feedback via comment
    via Yongobongo ...
    by Published on November 24th, 2006 17:53

    new release via aeolusc

    Intro
    =====
    This is a prx mod written for DevHook 0.4+, which is used to view/search
    and modify/lock data in memory while playing game.

    HOWTO Install
    =============
    1. Run accessory tool CMA.exe, select target for installation and click
    Install button.
    2. If you wanna get it work on custom firmware 2.71SE, put folder SECMInst
    into your GAME150 and run it to write a tiny bootstrap into flash0 safely.
    3. Start game, press [Volume UP] + [Volume DOWN] button to call up the menu.

    Note
    ====
    If wanna dump memory or use fuzzy search, plz confirm that there're at least
    24M free space on MemoryStick (sugget 48M for unknown search).

    2006-11-25 v0.6c
    [!] Limit search alignment due to the MIPS CPU instructions (greatly improved search speed)
    [!] Fixed bug that memory table list is cleared after loading memory table data

    2006-11-24 v0.6b
    [+] Added installer to install/remove bootstrap loader into/from 2.71SE flash0 (2.71SE is available in Accessory Tool firmware list now)
    [!] Fixed input problem again
    [!] Fixed crash on wakeup from sleep mode
    [!] Fixed memory usage, kernel partition 4 is no more used, user mode memory(partition 6) is used instead (if the user mode memory is used out by game, you can not read text then)

    download and give feedback via comment ...
    by Published on November 24th, 2006 17:53

    new release via aeolusc

    Intro
    =====
    This is a prx mod written for DevHook 0.4+, which is used to view/search
    and modify/lock data in memory while playing game.

    HOWTO Install
    =============
    1. Run accessory tool CMA.exe, select target for installation and click
    Install button.
    2. If you wanna get it work on custom firmware 2.71SE, put folder SECMInst
    into your GAME150 and run it to write a tiny bootstrap into flash0 safely.
    3. Start game, press [Volume UP] + [Volume DOWN] button to call up the menu.

    Note
    ====
    If wanna dump memory or use fuzzy search, plz confirm that there're at least
    24M free space on MemoryStick (sugget 48M for unknown search).

    2006-11-25 v0.6c
    [!] Limit search alignment due to the MIPS CPU instructions (greatly improved search speed)
    [!] Fixed bug that memory table list is cleared after loading memory table data

    2006-11-24 v0.6b
    [+] Added installer to install/remove bootstrap loader into/from 2.71SE flash0 (2.71SE is available in Accessory Tool firmware list now)
    [!] Fixed input problem again
    [!] Fixed crash on wakeup from sleep mode
    [!] Fixed memory usage, kernel partition 4 is no more used, user mode memory(partition 6) is used instead (if the user mode memory is used out by game, you can not read text then)

    download and give feedback via comment ...
    by Published on November 24th, 2006 17:48

    new release via Yongobongo

    This version is a port to firmwares using eLoader, or 2.71 SE.
    It should work - If it's not working, notify me here - I know how to fix it

    ~New Features~

    File browsing - Went from a Text-Based Opener (type the name, it opens it) to a fully featured File browser for Opening PNG files Thanks to Fuzzie 360's AWESOME LowserLIB. I have modified it to support JPG and TGA loading as well, all credit to Fuzzie!

    Multiple Format Saving Menu - Ah, this is also awesome! Press circle and a little menu comes up asking you which format to save the image as. Either TGA, JPG or PNG! Saves it to PSP/PHOTO and it tells you whether the save was successful or not

    Bug Fixes - Self explanatory

    New for yPaint v0.4b

    * Now compatible with all eLoader versions and 2.71 SE!
    * New intro screen (better looking )


    ~Download~
    [Download]
    This is version 0.4B. It is compatible with eLoader versions and SE-B, as well as 1.00.
    It is not K-Xploited, 1.50 usersplease use 0.4a

    screen, download link , and give feedback via comment
    via Yongobongo ...
    by Published on November 24th, 2006 17:48

    new release via Yongobongo

    This version is a port to firmwares using eLoader, or 2.71 SE.
    It should work - If it's not working, notify me here - I know how to fix it

    ~New Features~

    File browsing - Went from a Text-Based Opener (type the name, it opens it) to a fully featured File browser for Opening PNG files Thanks to Fuzzie 360's AWESOME LowserLIB. I have modified it to support JPG and TGA loading as well, all credit to Fuzzie!

    Multiple Format Saving Menu - Ah, this is also awesome! Press circle and a little menu comes up asking you which format to save the image as. Either TGA, JPG or PNG! Saves it to PSP/PHOTO and it tells you whether the save was successful or not

    Bug Fixes - Self explanatory

    New for yPaint v0.4b

    * Now compatible with all eLoader versions and 2.71 SE!
    * New intro screen (better looking )


    ~Download~
    [Download]
    This is version 0.4B. It is compatible with eLoader versions and SE-B, as well as 1.00.
    It is not K-Xploited, 1.50 usersplease use 0.4a

    screen, download link , and give feedback via comment
    via Yongobongo ...
    by Published on November 24th, 2006 17:34

    new release via yoyomacy

    It is here...LuaAirForce 0.4 With lots and lots of new features, this a game you wouldnt want to miss. Before getting into details, i would like to thank -Tactical Paper- becuase he helped me so much in this game, same with pspgamer and cools. NOW the fun and details, this list includes every feature put after the first version was released:
    -New menus
    -Smaller Files
    -Health bar
    -button smasher mode (kill a slow moving boss thats comming towatrds you if you dont he will touch you and you die.. button smasher mode is difficult, cuz you can only shoot 5 bullets at once at the screen and if you shoot more the first bullet you shot will disappear, so it might not reach the plane, its challenging but doable)
    -space out levels more
    -more weapons
    -ultra speed survival (how long can you last in super speed)
    -Planes now scroll off screen instead of popping off
    -Animation when planes are shot
    -Bullet now has tracer-like red on it
    -At certain levels the speed ACTUALLY increases
    -Ammunition limit added
    -Points are gained when enemies are shot
    -Code was cleaned up a bit, runs smoother
    -Sometimes explosions stop midway through and sit there untill planes move off screen, especially at high speeds with the small planes
    -No more Bullet.lua, combined with game.lua
    -Minor buggies were fixed
    -Start or Select now exit the game
    - ONLINE DUAL (please do not use this feature for a few days because the server is currently down)

    Online feature is using your wireless internet router, face someone by obth starting at the same time, and you can see your opponents score, and see who can go longer and last longer

    If any bugs are found please post them here.

    Thanks goes to -Tacticalpaper-, pspgamer512, and cools for their help.

    ENJOY

    screens,download, and give feedback via comments
    via yoyomacy ...
    by Published on November 24th, 2006 17:34

    new release via yoyomacy

    It is here...LuaAirForce 0.4 With lots and lots of new features, this a game you wouldnt want to miss. Before getting into details, i would like to thank -Tactical Paper- becuase he helped me so much in this game, same with pspgamer and cools. NOW the fun and details, this list includes every feature put after the first version was released:
    -New menus
    -Smaller Files
    -Health bar
    -button smasher mode (kill a slow moving boss thats comming towatrds you if you dont he will touch you and you die.. button smasher mode is difficult, cuz you can only shoot 5 bullets at once at the screen and if you shoot more the first bullet you shot will disappear, so it might not reach the plane, its challenging but doable)
    -space out levels more
    -more weapons
    -ultra speed survival (how long can you last in super speed)
    -Planes now scroll off screen instead of popping off
    -Animation when planes are shot
    -Bullet now has tracer-like red on it
    -At certain levels the speed ACTUALLY increases
    -Ammunition limit added
    -Points are gained when enemies are shot
    -Code was cleaned up a bit, runs smoother
    -Sometimes explosions stop midway through and sit there untill planes move off screen, especially at high speeds with the small planes
    -No more Bullet.lua, combined with game.lua
    -Minor buggies were fixed
    -Start or Select now exit the game
    - ONLINE DUAL (please do not use this feature for a few days because the server is currently down)

    Online feature is using your wireless internet router, face someone by obth starting at the same time, and you can see your opponents score, and see who can go longer and last longer

    If any bugs are found please post them here.

    Thanks goes to -Tacticalpaper-, pspgamer512, and cools for their help.

    ENJOY

    screens,download, and give feedback via comments
    via yoyomacy ...
    by Published on November 24th, 2006 02:21

    news via palgn

    Good news for the retro purists: news filtering through from the US suggests that games downloaded on the Wii's Virtual Console are proving to be unerringly authentic, right down to the resolution. See, it turns out that the majority of NES and SNES games originally sported resolutions of 256×224 or 256×240, and upgrading those on-screen resolutions for the Wii would actually make the VC version of titles look worse on high definition sets. Meaning standard definition sets would actually display NES and SNES games best. It's like raaaaaain on your wedding day. Y'know, ironic.

    Anyway, it turns out that the clever old Virtual Console switches between 480i and 240p when you fire up a title from the NES and SNES years. Meaning that - for once - owners of SD sets are the ones with the last laugh. And quite right, really - there'd be something horribly wrong about playing the original Super Mario Bros. in spangly new high definition. ...
    by Published on November 24th, 2006 02:19

    news via apcstart

    As if to dangle a gold medal of some sort in Intel's face, AMD is flaunting -- no, gloating over -- sorry, congratulating Nintendo on its release of the Wii console.

    It would seem AMD is squeezing its acquisition of ATI for all the juice it's worth, as it is an ATI graphics chip that pumps-out Wii's adequate graphics. Although, no longer ATI, as AMD has imaginatively decided to name the Wii's GPU the 'AMD Hollywood' graphics processor.

    One of the unique aspects about the Wii is its focus on fun and gameplay as opposed to the technology within the unit.

    Not interested in emphasizing the highly-usable nature of its technology for the Wii, AMD is only too keen to pick up the bulk of the credit for the greater focus on game innovation. It confidently declared the sufficient Hollywood chip "... resulted in Nintendo delivering a brand new level of immersive gameplay and interaction ..."

    Fans should be praising AMD for implementing such a reasonably-capable graphics chip into their Wii. Such a fine pedigree of gameplay, we hear, wouldn't have been possible with any other brand.

    "Nintendo's vision is to do something radically new and different with Wii," AMD says el presidente of Nintendo America said, continuing "... the technology hidden in the system allows us to deliver an intuitive and fun gaming experience in a silent and beautiful form factor," wrestling back some credit for the Wii's gameplay.

    Thanks to its unique controller, which we hear AMD had no part in, AMD says Nintendo's bigshot said the Wii "... not only changes how people play games, but redefines how they interact with both the system and their televisions." This goes against the norm of redefining how you don't play games.

    Cementing its position as making superbly-existent graphics chips for Nintendo, AMD's Dave 'ATI-of-yore' Orton says "Having powered the graphics in the Nintendo GameCube, AMD is delighted to ..."

    No, seriously, the rest of that quote will put you in a coma. ...
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