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  • gunntims0103

    by Published on November 23rd, 2006 05:24

    news via n-philes

    Most importantly, still free until mid June 2007.

    In the January issue of Nintendo Power, Nintendo confirms that the Opera Web Browser will be available for download free until mid June 2007. This was said when the browser was first announced, but later denied. Hopefully this time the news is final.
    A release date is not yet known, but it is known the browser will be distributed through the Wii Shop channel.

    Source: Nintendo Power January 2007 issue ...
    by Published on November 23rd, 2006 04:57

    new release from Cools:

    Well I took a break from monopoly to code this. An international version of the SMS portion is coming!!! (PSP SMS International) Whats new you may ask? Well theres newline support (a little buggy, but works), Verizon Text Messaging support, and a whole bunch of internal changes. There's a background changer, just press select to bring up an Options menu. Press square to go into the background changer and Square to go back to the regular menu and triangle to get out of the options menu. Backgrounds are from: chrisk, XSonic, Siouxsie, thethingexe, Deanaw22, and kozine! There are 12 interchangeable backgrounds.

    Have fun!

    screen, download, and give feedback via comment
    via cools ...
    by Published on November 23rd, 2006 04:31

    news via vooks

    Nintendo are famous for having lots of hidden features in games and in OS and consoles. The Nintendo DS makes a different noise on your birthday, if you hold down Z when you boot your GameCube is makes a child like squeak.

    Now with the great interface that is Wii Channels a post from the IGN boards has compiled all the quirks and Easter eggs from the Wii Channels as well as a few from Wii Sports. Of course if you’re the adventurous type and want to find out most of these yourself then maybe give it a miss.

    • In the Photo Channel, you can catch the evil cat that runs across the screen to get tips! It appears in the Fun option, and you can grab the cat with the A and B button.

    • You can have a 194 piece puzzle by holding down the 1 button before selecting any piece amount.

    • If you don’t have an SD card and still want to check out Photo Channel, you can e-mail a Jpg to your Wii Message Board. There is a size limit for any mail you send to it - possibly 1mb.

    • In Bowling, you can throw your ball into other people’s lanes.

    • If you put mp3s in your SD card along with your photos, you can change the background music during a slide show to one of your mp3s.

    • When the message board records your play time, if you don’t exit to the Wii Menu before you power off the machine, it records the play time as “other”. If you properly exit to the menu and then shut off it will record it as the correct game.

    • You can rearrange almost anything on the Wii…like the channels and messages by just holding the A and B

    • The plasma burn in reduction kicks in the second the Wiimote shuts down.

    • When you get an e-mail, not only does the disc drive light up and pulsate blue, but your Wiimote sends out a little chirp

    • when you’re in the Mii channel and you don’t use the Wiimote for a little bit and your Mii’s start walking around, if you then suddenly use the Wiimote, all the Mii stop and follow the ‘hand’ for about 3 seconds….

    • When typing messages, and you need to go back and edit the message(while still typing) instead of deleting letters, just point to where you want to edit to move the type cursor.

    • In Wii Sports Bowling, when you press up on the Directional Pad, it will zoom in on the lane. The zoom in sound is the exact same sound from Super Mario 64 any time you moved the camera.

    • Co Op Jigsaw puzzles in Wii photos

    • You can place the sensor bar upside down and it doesn’t reverse the directions of your movements…
    • In Wii sports bowling, you can release on the back swing and throw the ball backwards. It scares all the Mii’s behind you.

    • Classic controller has analogue shoulder buttons. With the GC “click” at the bottom. ...
    by Published on November 23rd, 2006 04:27

    news via khqa

    Kids need about an hour of physical activity a day to stay healthy.

    But can the Wii game system do that?

    "You can't do this laying back on the couch and snacking," Quincy Gamestop manager Rob Shipman said.

    The way you move your arms is the way your characters move in the game.

    "I believe it's a good start. Anything that gets kids off the couch and up and moving is a start to getting them more active," Personal Trainer Dee St. Clair said.

    If a gamer is driving, he has to move the controller like a steering wheel.

    Sports games require much more movement like throwing a football or swinging a racket.

    "That could get kids interested in playing sports and that's great," St. Clair said.

    When it comes to exercise, games can be fun, but there's nothing like the real thing. ...
    by Published on November 23rd, 2006 04:23

    news via gamesarefun

    we've got a first look at Electronic Arts' Wii version of The Sims. It's being made by the Japanese devs responsible for the DS version of Sim City 3000 (which is due out in February in Japan). It seems they're going for an Animal Crossing meets Harvest Moon look.

    This is honestly the first news about the game since it was revealed that it was being made. It's definitely part of the official Sims franchise, but EA hasn't yet revealed any info about the game, so we don't know whether we can expect the traditional Sims gameplay or whether things will be changed for this Wii version.

    screen via comment ...
    by Published on November 23rd, 2006 04:19

    news via kotaku

    If you're one of those anal types who likes to see their gaming library in a nice, organized display, things like storing Wii Sports in its cardboard case really sticks in your craw. Fortunately for you and your craw, the Cover Project has you... uh, covered. Contributor "megashock5" has created a custom art file (about 3.5 MB) for you to print out and shove into the nearest white DVD case, thus silencing the constant nag of your OCD.

    If you don't have a white DVD case, take 4ColorRebellion's suggestion. Either spend the penny on a Wii preview DVD from Target or drop a buck-fifty on one from the official Nintendo Store. Classy!

    screen via comment ...
    by Published on November 23rd, 2006 04:12

    news via kotaku

    Kotaku reader and avid gamer Samuel Kahn contacted me last week to find out who he should contact at Nintendo about a problem he was having with the Wii.

    The problem is he has Muscular Dystrophy and because of it has a limited range of motion. Unfortunately, this means he's been having some major problems with some Wii games.

    He still loves the system, but he wants to make sure developers and Nintendo keep in mind not everyone can swing their arms around like a spider monkey on meth when they game and to perhaps include some sensitivity options in game settings.

    Hit the jump for his full, open letter to Nintendo.

    Open letter to Nintendo:

    To whom it may concern,

    The first thing I should mention is that I'm an avid gamer and a huge Nintendo fan. I've owned nearly every Nintendo console, so as you could probably imagine, I eagerly anticipated the release of the Wii, both as the next Nintendo console and for what it signifies in terms of a revolution in the way we play and perceive games.

    As the console neared its release, I began having certain fears about it.
    I'm disabled; I have Muscular Dystrophy, a genetic neuromuscular disease that makes me weak and limits the range of motion of my joints, which becomes increasingly limited slowly over time. I began fearing that the Wiimote was something I may not be able to use effectively due to my limited range of motion. I hadn't seen anything published regarding the adjustment of control sensitivity for the Wii and its games.

    After buying a Wii on launch day, I discovered my fears were partially justified. I can't really play some of the games in Wii Sports, because of the broad physical movement required. Bowling is the most glaring example of this. I can however play games with more subtle movement controls such as Legend of Zelda: Twilight Princess. This leads me to believe that more options related to the adjustment of movement control sensitivity could have been included in games like Wii Sports, as would fit the precision that the Wiimote seems capable of providing.

    Games are something I'm very passionate about; they are an arena in which I can compete on even ground with others despite my disability. It's very frustrating to have home video games, which have always been open and very liberating for me, become limiting. So, my goal in writing this letter is to voice my concerns to Nintendo and other developers, so they could address my concerns and perhaps take them into consideration when developing games for the Wii. I'm certain that I'm not the only disabled gamer with these issues.

    Sincerely,
    Samuel Kahn

    you have to feel for the guy ...
    by Published on November 22nd, 2006 20:45

    News/Release from Denitro

    PSP Revolution v0.3 is complete!

    For those that are new to the game, PSP Revolution is a StepMania/DDR style game based on music and rhythm where sequences of arrows scroll up the screen in beat to a song. When the arrows reach the indicator at the top of the screen, you must hit the corresponding button. Up / Down / Left / Right buttons are used in conjunction with /\ / X / [] / O buttons to hit the arrows. The difficulty of the song is indicated by the number of feet that are lit up in the song select screen. The difficulty of most songs can be changed by pressing Left or Right while in the song select screen.

    Since this is a game based on music, Headphone or Earphones are recommended for the best sound experience!

    Additional songs can be downloaded from sites such as http://www.bemanistyle.com, http://www.flashflashrevolution. com and http://www.stepmania.com. Some songs/packs may be in .smzip format and can still be extracted using Winzip or Winrar.

    Highlights in this version include: MUCH improved gameplay and song compatibility, New step detection based on timing windows, New score system very similar to MAX 2, Dynamic background changes, and many many more...

    Also included in this release is a new theme by Renpatsu you can select in the Options Screen.

    Full Changelog:

    (NEW/CHANGED)
    -Added 2 "Hide" mods in song option screen - Dark and Blind
    -Added 1 "Effects" mod in song options screen - Dizzy
    -Added support for dynamic background changes read from .SM files with option to toggle on and off
    -Step hit detection now based on a timing window that is consistent across all BPM ranges
    -Set timing windows on step hits set to be identical to In the Groove (which is very close to StepMania Judge 4)
    -Added .GIF and .BMP file support
    -Added song background scaling options and sampling modes into system options screen
    -Song select screen now shows a song's lowest and highest BPM speed
    -New grading and scoring system based off of DDR MAX 2
    -Score Screen Redesigned
    -Song Preview Music now plays proper section of a song instead of from the beginning
    -Added a slight delay to preview playback for a better feel when selecting songs
    -Combined the top arrow base file with the top arrow file to save a draw each frame
    -Song background images now scale to fit the PSP screen by default
    -Max song image size supported increased to 1024x768+
    -Changed logic for main menu music playback when selecting themes
    -Screenshots now saved as .JPG's to the PSP's photo folder (1.5 firmware doesn't show .PNG's)
    -Top arrow animation changed to flash at 1/4th the songs current bpm, and step animation frames sync to match
    -Changed song loading so that .SM file is preferred over .DWI file and will always be used first if available
    -Normalized difficulty text to be consistent using Beginner, Easy, Medium, Hard, Challenge, and Other
    -Improved in game score display to be animated and always display 9 digits
    -Song and pack lists are now sorted alphabetically
    -Added a noise-shaping and dithering algorithm to mp3 playback for increased audio accuracy
    -New step explosion effects that are now colored to match type of hit
    -Added an option for a delay to exit a song with the R-trigger (2 seconds by Default)
    -Added theme metrics support for more game customization. See the instructions.txt in the theme folder.
    -Song and Pack names that are too long to display will now scroll
    -Added 3 new arrow colors and better separated step colors by where in the current beat the step falls
    -Up and Down on D-pad may now be held for fast scrolling of pack and song lists
    -Current theme selection and CPU speed are now saved and reloaded when restarting the game
    -Improved resource handling to maintain a higher amount of free linear memory space
    -Greatly receded memory usage of step and beat information when a song is loaded to play
    -Significantly decreased game and song load times

    (FIX)
    -Improved syncing for a few songs which were still off, such as a few in the DDR 8th mix pack
    -Fixed a bug that caused a rare sound glitch in the beginning of certain song files
    -Fixed themes loading of custom sound effect (.wav) files
    -Fixed bug(?) in libTremor that was causing slight instabilities due to an ~7KB memory leak on song changes (OGG library)
    -Correct theme is highlighted when entering/re-entering the theme change menu
    -Fixed banner support for jpegs
    -Changed screenshot logic to prevent cases of overwriting older screenshots
    -SMANIAC(SM) and Challange(DWI) steps feet color set to purple
    -Freezes and and BPM changes ...
    by Published on November 22nd, 2006 20:28

    news via punchjump

    Component cables for Nintendo Co.'s Wii video game system are now backordered at the company’s official online store until Dec. 18.

    The ShopNintendo store disclaims to customers that due to high demand, initial allotment of the Wii Component Video Cables has been depleted.

    The $30 cables are said to be available at select retailers, including Best Buy, Circuit City, and GameStop in mid-Dec.

    Component cables will allow Wii owners to view games in 480p resolution, a sharper resolution that offers better picture clarity of standard and high-definition TV sets.

    Third-party component cables were listed at brick and mortar retail stores but were not received by launch on Nov. 19.

    Ebay prices have soared for the sought after product, with auctions fetching as much as $200 a piece.

    Nintendo expects to ship 4 million Wii units worldwide by year-end. ...
    by Published on November 22nd, 2006 20:12

    new release via zx-81



    Here is a new version of PSPThom the emulator of the Thomson TO7 home computer !

    What's new in version 1.0.2 :

    - Bug fix in Render mode x1.25 (missing pixels)
    - Add help menu
    - Increase the volume

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    Enjoy,

    Zx

    download and give feedback via comment ...
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