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  • Shrygue

    by Published on November 11th, 2008 19:18

    via Eurogamer


    SEGA has told Eurogamer that the PS3 version of Sonic Unleashed has been pushed back to an unspecific date in December.

    However, all other versions - Xbox 360, Wii and PS2 - will launch as expected on 28th November.

    The publisher also doused speculation that the European release of Sonic Unleashed would be sub-standard in comparison to the delayed Japanese version, which was apparently held back to improve quality.

    "Some fans living [outside of Japan] have become concerned that there will be a difference in quality between the version of the game released in Japan and the version released outside of Japan. This is not the case and we apologise for this misunderstanding," a spokesperson for SEGA told us.

    "The difference in the international release dates is based on the sales strategy and the manufacturing schedule. There will be no quality difference between the North American/European/Asia release and the Japanese version. Please be assured we are doing our best to deliver a top quality experience to people all over the globe."

    The spokesperson added, for all of our Japanese readers out there: "We still cannot announce the release date in Japan, but we should be able to do so shortly. Our apologies to Sonic fans in Japan, who we must ask to wait a while longer."

    Sonic Unleashed has kept a low-profile since being announced back in April, when we were promised a return to the roots of the hedgehog series.

    We're not sure if this is a bad omen, but we've not got long to find out. ...
    by Published on November 11th, 2008 19:16

    via Games Industry


    Sony Computer Entertainment needs to "work a little bit harder" on getting across the message about the cross-platform functionality between the company's flagship living room and handheld consoles.

    That's according to SCE UK boss Ray Maguire, who told GamesIndustry.biz that it's a contrast with the messaging when the PlayStation 3 was first released - which was weaker on the games side of things.

    "When we first started - because all the functionality [on the PS3] was radical - we talked about that functionality," he said in an interview at the Games 3.0 event last month. "And in doing that, maybe we weren't strong enough on the games side of it.

    "Now, with the strength of the games we've got coming out, this Christmas we're definitely about the games. From our own first party, and also third party, there's a feast of games for PS3 this year.

    "At the same time though, because we've been out for a couple of years now, people are starting to understand and discover the functionality of things like PlayTV, and that's created the desire for people to upgrade to larger hard disk sizes. I just recently put a 320GB drive in mine.

    "I think people are starting to come to grips with that, but what's probably lesser known is the relationship between PS3 and PSP and the Remote Play functionality.

    "Those are the things we have to work a little bit harder on - the GPS functionality, the camera functionality - all of those elements which of course give us content to sit on the PS3," he added.

    The full interview with SCE UK boss Ray Maguire is available now. ...
    by Published on November 11th, 2008 19:16

    via Games Industry


    Sony Computer Entertainment needs to "work a little bit harder" on getting across the message about the cross-platform functionality between the company's flagship living room and handheld consoles.

    That's according to SCE UK boss Ray Maguire, who told GamesIndustry.biz that it's a contrast with the messaging when the PlayStation 3 was first released - which was weaker on the games side of things.

    "When we first started - because all the functionality [on the PS3] was radical - we talked about that functionality," he said in an interview at the Games 3.0 event last month. "And in doing that, maybe we weren't strong enough on the games side of it.

    "Now, with the strength of the games we've got coming out, this Christmas we're definitely about the games. From our own first party, and also third party, there's a feast of games for PS3 this year.

    "At the same time though, because we've been out for a couple of years now, people are starting to understand and discover the functionality of things like PlayTV, and that's created the desire for people to upgrade to larger hard disk sizes. I just recently put a 320GB drive in mine.

    "I think people are starting to come to grips with that, but what's probably lesser known is the relationship between PS3 and PSP and the Remote Play functionality.

    "Those are the things we have to work a little bit harder on - the GPS functionality, the camera functionality - all of those elements which of course give us content to sit on the PS3," he added.

    The full interview with SCE UK boss Ray Maguire is available now. ...
    by Published on November 11th, 2008 19:16

    via Games Industry


    Sony Computer Entertainment needs to "work a little bit harder" on getting across the message about the cross-platform functionality between the company's flagship living room and handheld consoles.

    That's according to SCE UK boss Ray Maguire, who told GamesIndustry.biz that it's a contrast with the messaging when the PlayStation 3 was first released - which was weaker on the games side of things.

    "When we first started - because all the functionality [on the PS3] was radical - we talked about that functionality," he said in an interview at the Games 3.0 event last month. "And in doing that, maybe we weren't strong enough on the games side of it.

    "Now, with the strength of the games we've got coming out, this Christmas we're definitely about the games. From our own first party, and also third party, there's a feast of games for PS3 this year.

    "At the same time though, because we've been out for a couple of years now, people are starting to understand and discover the functionality of things like PlayTV, and that's created the desire for people to upgrade to larger hard disk sizes. I just recently put a 320GB drive in mine.

    "I think people are starting to come to grips with that, but what's probably lesser known is the relationship between PS3 and PSP and the Remote Play functionality.

    "Those are the things we have to work a little bit harder on - the GPS functionality, the camera functionality - all of those elements which of course give us content to sit on the PS3," he added.

    The full interview with SCE UK boss Ray Maguire is available now. ...
    by Published on November 10th, 2008 20:41

    via Computer and Video Games


    Xbox exec Don Mattrick has claimed that he created avatars way back in 1991.

    I'm claiming to have invented avatars," the senior VP of the Xbox business told OXM in an interview about the upcoming 'New Xbox Experience'.

    ""I did 4D Sports Boxing! Do you know what 4D Boxing was? Hey, you should be writing this! That was me. C'mon! It's human, it's in 3D, it has a face... it was genuinely the first time there was something human-shaped in 3D! Look it up!"

    While Mattrick's comments perhaps seem a little tongue in cheek, his company Distinctive Software did develop 4D Sports Boxing in 1991, and it does appear it may have been the first game to feature controllable human figures in 3D.

    We assume he wants to put the point across because of the growing role of avatars in gaming, and because he's keen to stress that MS isn't simply copying someone else.

    According to fellow Xbox exec Aaron Greenberg Microsoft's avatars "aren't exactly a new concept, but what is unique about them is integrating them so completely with our social network, and even integrating them into our games. Across the whole network - so you can use them in and out of games as your persona".

    Anyway, whoever created avatars isn't really the point. The fact is, avatars look set to play an increasingly big role in gaming in the coming years. Aside from Nintendo's existing Mii characters and Microsoft's upcoming avatars, Sony's virtual world Home will also be heavily centred around avatars.

    Personally it's all about the quality of gaming and not the amount of options you have for customising a 3D virtual representation of yourself, but if you like that type of thing there's plenty of it on the way for you. ...
    by Published on November 10th, 2008 20:39

    via Slashdot


    The company described MVP as a "thin layer of software" that will be embedded in handsets and 'be optimized to run efficiently on low-power-consuming and memory-constrained mobile phones.' Asked whether MVP would offer something different from the abstraction already provided by mobile Java, VMware's European product director Fredrik Sjostedt told ZDNet UK that MVP would require less recoding. 'If you want to have an application run on a Java-specific appliance, you need to code it for Java," Sjostedt said. "What we're introducing with MVP is an [embedded] abstraction layer below that, between the physical hardware and the software layer. ...
    by Published on November 10th, 2008 20:32

    via Joystiq


    These two entries to the WiiWare have been on Earth for a little over three hours now, so we're going to dispense with making any effort to educate you about them, and just skip right to the making fun of them.

    • Yummy Yummy Cooking Jam (Virtual Toys, 1-2 players,1,000 Wii Points): Here are just a few names for a game better than Yummy Yummy Cooking Jam. (1) Stalin's Underage Keg Stand Downhill Huckjam. (2) Making Stuff Sticky 2: The Stickying. (3) Imagine Tax Adjusterz.
    • Brain Challenge (Gameloft, 1-4 players, 1,000 Wii Points): This has been one of our favorite cellphone pastimes for ages now. So, if you use your Wii as a cellphone, we don't think you should pass it up. Also, (4) Pepsi Pete: The Podracing Penguin.
    ...
    by Published on November 10th, 2008 20:26

    via Games Industry


    The UK enjoyed software sales growth of 15 per cent for the three months ended September 30, beating marginal growth in the US of 8 per cent and a decline in Japan of 21 per cent.

    Total global sales for the period evened out at 1 per cent, according to data from Top Global Markets, the alliance of NPD, GfK Chart-Track and Enterbrain, formed in August this year.

    "Taking into consideration the marked differences between the three territories, the UK market in particular is gearing up for a best-ever Q4 performance overall, even under the well-documented financial climate," commented Dorian Bloch, business group director of GfK Chart-Track Limited.

    "We fully expect UK consumers to drive sales for the full year to unprecedented heights, especially considering the line-up of exciting single and multi-format new franchises currently hitting the market, not to mention the evergreen portfolio of Nintendo-published Wii and DS titles which have done such a great job of expanding the market to a far more mainstream consumer."

    Console software sales in the UK was up 26 per cent, but portable sales declined 1 per cent. Growth in the US was more even, with console software up 6 per cent, and portable growth up 10 per cent. Only the US market grew compared to the same period last year, by 3 per cent.

    Japanese sales were down 33 per cent for console software, and 13 per cent in the handheld market.

    "Japan did experience sales declines in both software categories, but it is important to keep in mind that not only is Japan a more mature market than the US and UK, but 2007 was a banner year for the Japanese software market, with the titles released in the third quarter of 2008 not being as highly anticipated as those released during the same time period in 2007," added Ricky K Tanimoto, global marketing analyst at Enterbrain.

    Tanimoto observed that the market in Japan is not likely to be affected by the current global economic downturn, with the PSP 3000 and the DSi expected to drive sales in Q4.

    Anita Frazier, analyst for NPD added that the US market "is on solid ground" for the next quarter, ending in December. ...
    by Published on November 10th, 2008 20:09

    via Engadget


    Recent firmware updates may have aimed to shut down such shenanigans, but it looks they were a little too slow to stop Jay Freeman (a.k.a. Saurik) from going to town with his newly jailbroken G1 and installing Debian on the handset. What's more, he apparently even managed to get Debian and Android to play nice with each other, letting you have a completely normal and unassuming phone by day and a nerd machine by night.

    As you might expect, however, it's not exactly as simple as installing an app from the Android Market, but anyone with a little experience in installing Linux distributions on unconventional devices should be able to follow the instructions fairly easily, although actually turning it into something useful is another matter. Hit up the read link below to get started. ...
    by Published on November 10th, 2008 20:05

    via Computer and Video Games


    EA has coughed up first details on what it's calling Dead Space 'premium upgrade packs', which will be released in Europe on both XBM and PSN on November 13. US PS3 owners have to wait until the packs ship worldwide on November 20.

    Here's the full list of upgrade packs and what they include:
    • Astronaut Pack: Download the Astronaut Suit and Weapon Skin Pack, featuring an amazing Astronaut Suit and new skins for the Plasma Cutter, Pulse Rifle, and Ripper! -- $3.00 / 240 MS points
    • Big Gun Pack: Download the Steam Punk Force Gun, the ultimate in Necromorph-killing destruction. -- $1.00 / 80 MS points
    • Heavy Damage Pack: Download the Heavy Damage Weapon pack featuring a cool new look and massive firepower for the Plasma Cutter, Contact Beam, Pulse Rifle, and Ripper. -- $3.00 / 240 MS points
    • Hot Rod Pack: Download the Hot Rod Weapon Skin Pack, featuring awesome flame graphics for the Flamethrower and Pulse Rifle. -- $1.00 / 80 MS points
    • Military Pack: Download the Military Weapon Pack for a new look and enhanced power for all 7 Dead Space weapons. -- $4.00 / 320 MS points
    • Pedestrian Pack: Download the Pedestrian Weapon Skin Pack, featuring a fresh new look for the Contact Beam, Plasma Cutter, and Ripper. -- $1.50 / 120 MS points
    • Scorpion Pack: Download the Scorpion Pack featuring an upgraded Level 5 Suit and powered up Plasma Cutter, Line Gun, and Force Gun, all decorated in an awesome red Scorpion Skin. -- $4.00 / 320 MS points
    • Scorpion Weapon Pack: Download the Scorpion Weapon Pack featuring a faster death-dealing Plasma Cutter, Line Gun, and Force Gun in awesome red skins. -- $2.25 / 180 MS points
    • Speed Kills Pack: Download the Speed Kills Weapon Pack! Includes faster-firing Force Gun, Line Gun, and Plasma Cutter. -- $2.25 / 180 MS points
    • Tank Pack: Download the Tank Pack featuring an upgraded Level 5 Suit and powered up Flamethrower, Force Gun, and Line Gun, all covered in Unitology script. -- $4.00 / 320 MS points
    ...
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