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  • DCEmu Featured News Articles

    by Published on May 16th, 2009 10:58

    Thanks to nintendomax for a good find.

    Jeff lait has released a new version of powder the rogue clone:

    A long delay can only mean one thing. A long delay. The feature I most look forward to is the highlights for unique monsters and artifacts. Hopefully this increases the coolness associated with encountering them.


    Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
    Applied WinCE compatibility patches. (Ilya Kasnacheev)
    Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions)
    Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
    When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
    Tameness should no longer expire while you still live. (Tobias Pierce)
    Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
    Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
    Radius of the burst when bottles break is dependent on curse/blessed status.
    Poisoned smoke potions are more useful. (Tobias Pierce)
    Smashing potions will interact with existing smoke. (CYBER_Aeon)
    Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
    Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O'Rear)
    New POWDER icon thanks to Sam Goldfield!
    Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
    Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
    Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
    Vampire bats should ignore bloodless targets. (CYBER_Aeon)
    Vampire bats gain food when they suck blood. (Tobias Pierce)
    Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
    Being poisoned by something more powerful will properly clear the weaker poison.

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 10:58

    Thanks to nintendomax for a good find.

    Jeff lait has released a new version of powder the rogue clone:

    A long delay can only mean one thing. A long delay. The feature I most look forward to is the highlights for unique monsters and artifacts. Hopefully this increases the coolness associated with encountering them.


    Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
    Applied WinCE compatibility patches. (Ilya Kasnacheev)
    Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions)
    Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
    When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
    Tameness should no longer expire while you still live. (Tobias Pierce)
    Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
    Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
    Radius of the burst when bottles break is dependent on curse/blessed status.
    Poisoned smoke potions are more useful. (Tobias Pierce)
    Smashing potions will interact with existing smoke. (CYBER_Aeon)
    Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
    Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O'Rear)
    New POWDER icon thanks to Sam Goldfield!
    Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
    Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
    Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
    Vampire bats should ignore bloodless targets. (CYBER_Aeon)
    Vampire bats gain food when they suck blood. (Tobias Pierce)
    Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
    Being poisoned by something more powerful will properly clear the weaker poison.

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 10:58

    Thanks to nintendomax for a good find.

    Jeff lait has released a new version of powder the rogue clone:

    A long delay can only mean one thing. A long delay. The feature I most look forward to is the highlights for unique monsters and artifacts. Hopefully this increases the coolness associated with encountering them.


    Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
    Applied WinCE compatibility patches. (Ilya Kasnacheev)
    Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions)
    Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
    When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
    Tameness should no longer expire while you still live. (Tobias Pierce)
    Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
    Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
    Radius of the burst when bottles break is dependent on curse/blessed status.
    Poisoned smoke potions are more useful. (Tobias Pierce)
    Smashing potions will interact with existing smoke. (CYBER_Aeon)
    Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
    Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O'Rear)
    New POWDER icon thanks to Sam Goldfield!
    Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
    Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
    Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
    Vampire bats should ignore bloodless targets. (CYBER_Aeon)
    Vampire bats gain food when they suck blood. (Tobias Pierce)
    Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
    Being poisoned by something more powerful will properly clear the weaker poison.

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 10:54

    News/release from Spointers:

    Goblin's Cube is Rubik's Cube game that uses the wiimote's and nunchuck's accelerometers to control the cube.

    Changes
    v0.7
    Added sound
    Fixed bug where a face of the cube would turn in the wrong axis
    v0.6
    Initial version

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 10:50

    Blix2x is a remake of Nick Kouvaris's flash game Blix. The goal is to form columns of same-coloured tiles by scrolling the three rows. Each scroll costs 2 moves, and each cleared column wins you 1 move. The game ends when you run out of moves.



    http://archive.gp2xwiz.de/cgi-bin/cf...?0,0,0,0,25,45 ...
    by Published on May 16th, 2009 10:46

    Scanff has released WiiRadio v0.3:

    WiiRadio is a ShoutCast stream player. It can read from thousands of internet radio streams and play them back on the Wii.

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 10:44

    Mr Peanut a DCEmu Member and Coder has released a new version of the excellent Wolfenstein 3d for the Nintendo Wii, heres the release notes:

    It's in test phase because there are some kinks I need to work out (adlib sound doesn't work, but "digitized" sound does work, etc)

    About the release (version 1.2a)

    Added Gamecube controller and wiimote + nunchuk interfaces to the game
    Rewrote US_ControlPanel's control menu so these interfaces can be selected in game
    Ditched the US_ControlPanel's "change view size" menu in favor of a misc options menu
    Added IR sensitivity adjustment to the misc options menu for the wiimote + nunchuk interface
    Added cheat codes to the misc options menu (better than MLI )
    Fixed the power button on wiimote so it turns off the wii ingame
    Added variable strafe speeds which is needed for gcn/nunchuk analog sticks
    Next version will have music, then I guess I can't call it a beta anymore.

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 10:32

    New from SuccessHK



    Last year's ATV Offroad Fury: Blazin' Trails was the PlayStation Portable debut of Sony's long-running arcade dirt racing series. The next game in the handheld series, ATV Offroad Fury Pro, is set for release later this year and, while it will have some gameplay hooks that will tie it to ATV Offroad Fury 4 for the PlayStation 2, the developers at SCEA are working to make sure Offroad Fury Pro stands on its own as a fast, dirty, and fun racer. We got a chance to see the game in action for the first time since E3 at a recent Sony press event. ...
    by Published on May 16th, 2009 10:28

    This weekend, my Wii will be getting a workout as I jab my way through the rest of the World Circuit in Nintendo's Punch-Out!! re-whatever we're calling this game. Is it a remake? Re-imagining?

    That's hardly a concern. What is a concern is how terribly I'm performing against Irish stereotype Aran Ryan. Having never really played Super Punch-Out!! to any reasonable degree, his fighting style is new to me. Perhaps Doc Louis has some pearls of wisdom that I still need to decipher.

    After Punch-Out!! is knocked out, I plan on a little Silent Scope for the iPhone and more Left 4 Dead on the Xbox 360. That "Zombie Genocidest" Achievement is so close I can taste it.

    How about yourself? Any good gaming plans coming together?

    http://kotaku.com/5256257/what-are-y...g-this-weekend

    This weekend, my Wii will be getting a workout as I jab my way through the rest of the World Circuit in Nintendo's Punch-Out!! re-whatever we're calling this game. Is it a remake? Re-imagining?

    That's hardly a concern. What is a concern is how terribly I'm performing against Irish stereotype Aran Ryan. Having never really played Super Punch-Out!! to any reasonable degree, his fighting style is new to me. Perhaps Doc Louis has some pearls of wisdom that I still need to decipher.

    After Punch-Out!! is knocked out, I plan on a little Silent Scope for the iPhone and more Left 4 Dead on the Xbox 360. That "Zombie Genocidest" Achievement is so close I can taste it.

    How about yourself? Any good gaming plans coming together? ...
    by Published on May 16th, 2009 10:26

    Way back in the distant memory known as Tokyo Game Show 2008 Tecmo introduced Quantum Theory, a Gears of War style FPS, and Undead Knights, a game that has players convert enemies into allied zombies. According to their E3 line up, Tecmo USA plans to publish both games.

    Undead Knights will come out on the PSP this fall. Quantum Theory, now simply called Quantum, will ship on the PS3 next year. Ninja Gaiden Sigma 2 (PS3) and Family Fun Football, Tecmo’s only announced Wii game, will also be at their booth. Sorry, if you were hoping for Fatal Frame IV. Tecmo also has three mysterious downloadable games: a puzzle game, a sports game, and a music + 2D platformer. None of these sound like 3-2-1 Rattle Battle, which was sort of announced.

    http://www.siliconera.com/2009/05/15...north-america/ ...
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