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  • DCEmu Featured News Articles

    by Published on January 25th, 2007 22:41

    via joystiq

    Who's on the PS3's side, who? Lots. Historically speaking, brand PlayStation has had the best third-party support over any other platform. That's what happens when your first two consoles sell bajillions. A higher install base means more sales of games and a better chance for game developers to make money. So given such strong support for PlayStation systems in general, it's no surprise that EA and others were/are heavy backers of the PS3 from the start.

    But according to Bank of America, soft PS3 sales not only spell trouble for Sony but for the many third-party publishers supporting the platform, namely EA. Based on recent channel checks at 50 stores, 78% had PS3s in stock. Hence, "disappointing PS3 hardware sales are an incremental negative for all the game publishers." So much, in fact, that 2007 publisher stocks could take a substantial dive this year as 21% of their total expected revenues were pinned on the PS3.

    As you can imagine, continued blame for the low demand was placed on the PS3's price point and and "lack of compelling software titles." The take-away: unless PS3 demand increases in lieu of early mishaps, publishers could also be left in the cold. Maybe more than just gamers are rooting for early price cuts now. The pressure's on. ...
    by Published on January 25th, 2007 22:40



    via joystiq

    There's a fine line between being a fan and downright obsession, and taking 620 screenshots of a game as a you play it probably puts you in the latter category. GCTonyHawk7 from N-Europe can be best described as someone who takes his Legend of Zelda: Twilight Princess gameplay seriously. Very seriously. He's documented his way through the entire Wii version of the game with photos galore.

    Check out his two web albums full of pictures that come direct from a capture card, and are 854x480. A word of warning that there are tons of spoilers in these images, since they detail encounters with everything in the game, up to the end. If you don't have a Wii yet, this is the perfect way for you to simulate playing the game.

    More Info ...
    by Published on January 25th, 2007 22:37

    Some PlayStation 3 users who play on Westinghouse 1080p screens might have noticed a blinking problem when loading up their games, wherein no sound comes up and the screen's imagery blinks off and on. Popular Mechanics has been following the story and trying to deduce the culprit of this problem.

    The blinking phenomenon stems from High-Bandwidth Digital Copy Protection, or HDCP, a form of DRM for signals that run through HDMI cables. Initially, Westinghouse VP of Marketing Rey Roque explained that the issue was firmware within some of their television sets but has now retracted that assertion, placing the blinking blame on the PlayStation 3 itself. Roque notes, "Westinghouse products are fully compliant with the HDMI and HDCP specs."

    Westinghouse and Sony reportedly met yesterday to discuss the issue, but Popular Mechanics went ahead and offered a quick-and-dirty fix to the problem: simply unplug HDMI cable, wait a few seconds, and plug it back in. Video of the phenomenon and its quick fix is embedded after the break.

    via joystiq

    Video Here --> http://www.youtube.com/v/Gj_gEwHOQEI ...
    by Published on January 25th, 2007 22:34

    via kotaku

    Andy writes over on Game People that the Gamecube Wavebird, now usable on the Wii, is starting to become quite popular. And by popular, he means expensive.

    To prove his point he charted the price of the wireless controller over the lifespan of the GameCube and now the Wii. Check it:

    The WaveBird has seen great fluctuations in price over its turbulent life. I recently put together the following list that shows the little fella's popularity reflected in its price (in my local and on-line retailers):
    GameCube Launch Price £34.99 (Electronics Boutique)
    Mid GameCube £27.99
    Late GameCube £22.99 (Game)
    End of Gamecube life £5.99 (WH Smiths Sale)
    Wii Launch £17.99 (Play.com)
    Post Christmas price £24.99 (Amazon.co.uk)

    Sure, it's all anecdotal, but it makes sense. The Wavebird is a fantastic controller for GameCube games on the Wii. Developers may tell you next-gen is all about high-def, but that's not true, it's really just about wireless, sweet, sweet cable-free gaming. ...
    by Published on January 25th, 2007 22:31

    So your parents, grandparents, or sugar daddies have gone out and purchased this hot new Wii they've been hearing so much about, only now they don't know what to do with it. Sure, it came with pretty clear instructions, but those instructions were free, and you can't trust anything free. Enter Prima Games' new book, You & Wii: Everything You Need to Know. Due out February 6th, it contains vital information on the menu system, setting up your console, connecting to the internet...even creating photo puzzles, the main reason I bought the Wii in the first place.

    Also in the book is a comprehensive Wii Sports strategy guide, with strategies and secrets galore. It also features an amazing customizable cover, thanks to included Mii stickers...you know, in case you and your loved one both get a copy of the guide and don't want them getting mixed up.

    Kidding aside, this sounds like an excellent book for retail sales clerks to try and get you to buy when purchasing and new Wii console. For an additional $5 you can get the extended book warranty that allows you to replace it should you attempt to read it in the shower, something I can completely see someone who spends $17 on this guide doing.

    via kotaku ...
    by Published on January 25th, 2007 22:30

    Don't forget, this Saturday the Wii News Channel launches, pumping Associated Press stories and photos directly to your television.

    Hey, I'm on there sometimes, maybe you'll see my stuff. Sa-weet!

    AP reports, go figure, that there are no "immediate plans" to sell advertising space on the New Channel and that news will be displayed through an interactive map.

    "The beauty of it is it zooms in and out of areas of the world," said Perrin Kaplan, vice president for marketing at Nintendo's U.S. headquarters in Redmond. "So if you really want to focus on regional news or national news versus international, you just blow up the map of the U.S."
    AP has a two-year contract to provide news and photos to Nintendo and might one day also provide multimedia as well. The contract includes the Associated Press providing news for the Wii in English, French, Spanish, Dutch, German and Swiss-German. Japanese news will come from Goo... that's right Goo!

    via kotaku ...
    by Published on January 25th, 2007 22:25

    Last Monday we put up a preview of Blue Dragon - make sure you check it out if you missed it. It's the hottest RPG for the 360 so far this year, a tale of adventure that blends the classic styling of pre-Final Fantasy VII role playing greats, with top-notch animation and art direction. We dig it.

    But enough words. Today, we're blowing out three new movies that show off three big, big aspects of the game: exploration, boss battles and cutscenes. We take you through the world, towns and dungeons. We also fight just a very few of the game's incredible boss battles... and show off a sliver of its most exciting cinematic sequences. If you're completely spoiler-phobic, you might want to avoid that last video.

    Hit the Movies tab up above to pick your poison. Remember, there are 85 more hot new screens where this one came from. Just hit the Images tab to get your hands on the rest - and don't forget to check them out in high resolution by clicking the "supersize" button below each individual image.

    Movie and Screens Here ...
    by Published on January 25th, 2007 22:21

    via gamesradar

    If you were brave enough to journey all the way through the ultra-tough God mode in the excellent mythical massacre, God of War, then you truly deserve the respect of all Mount Olympus. But get ready for more pain, because according to God of War II director, Cory Barlog, things will be a whole world of harder in the sequel with the introduction of Titan mode.

    "We still have four difficulty modes in the game (three available right away and one unlocked after beating the game), but we have really tweaked the higher difficulty levels... so much so that God mode no longer felt the 'hardest'. So now we have 'Titan' mode... and let me tell you it is freaking hard... doable of course... but hard," Barlog revealed on his blog.

    Holy juice of Zeus! We shudder to think what an almighty challenge Kratos and his beautiful Blades of Chaos will have to endure to conquer Titan mode, but we have a sneaky feeling it's going to be brutal, savage and more than most mere mortals will be able to suffer. ...
    by Published on January 25th, 2007 22:19

    Tetsuya Mizuguchi, the creator of the magic mushroom-friendly, cult classic shooter, Rez, has suggested that his next game will be uncovered in the near future and that it'll be another exercise in delightful synapse stimulation.

    "I can't talk about details, but I'm ready to go with my next game, which will be bigger than [my other games] Lumines or Every Extend Extra," the Q Entertainment founder revealed. "I want to use my passion and energy again using the next-gen technology. I have many reasons to make a new experience, and it must be a new sensory experience using high-def technology. I can make some announcements soon."

    To our ears it sounds like probably being the best game ever made already, but we'll be sure to keep our lug holes open for any new details on this mind-expanding trip in interactive hypnosis (at least that's what we're hoping for).

    Talking about the rave influenced Rez, the synaesthesia-curious developer admitted to initially feeling disappointment when the game was released. "I'd put so much energy into it and it was not such a big success commercially," Mizuguchi told GameSpot. "But after five or six years, people are still talking about it and it's a really happy thing." Aww, we love a happy ending.

    via gamesradar ...
    by Published on January 25th, 2007 22:18

    via gamesradar

    With Nintendo's interstellar vulpine's latest adventure, Star Fox Command on DS, counting down to tomorrow's release, the game's producer, Takaya Imamura, has hinted that Wii might be the next destination for the popular series.

    In an exclusive VIP interview with Nintendo of Europe, when asked if a Wii version of Star Fox was likely, Imamura replies: "I wonder how the adventure of Fox and friends is going to go next time?! I have come up with some idea in my mind but it is still just a small one. I will try my best so that I can deliver it to you some time!"

    Of course, Fox McCloud setting a course for Wii wouldn't be surprising in the slightest - it is a long-running Nintendo fan favourite, after all - but that doesn't detract from the fact that battling to save the Lylat System using Wii's wizzy-wand would be something to look forward to with starry-eyed optimism. ...
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