Below are some screenshot from my latest port project: a sidescrolling shooter with some RPG/story elements from Parallel Realities:
http://www.parallelrealities.co.uk/starfighter.php
The game will feature:
- 26 missions over 4 star systems
- Primary and Secondary Weapons (including a laser cannon and a charge weapon)
- A weapon powerup system
- Wingmates
- Missions with Primary and Secondary Objectives
- A Variety of Missions (Protect, Destroy, etc)
- 13 different music tracks
- Boss battles
I thought I'd take 2 minutes from my lunchbreak to let you know what the progress is.
Last night I started recoding the internal engine of mame-psp along with the memory handling. Sadly this broke everything so I propose the following.
I'm going to make a release based on the 30 or so games that work "satisfactory" and then continue my work on the psp specific parts of the port. TMK has done a great job with MAME and I can only hope to improve things.
The 68000 core now compiles and runs correctly, and I successfully ran a neogeo title "League Bowling". Sadly it was less than 40% of the full speed, but it was playable. Maybe once the graphics/memory rewrite has taken place this could improve to 70 or 80% which would then become more realistic for a release title.
Watch this space. MAME-PSP with 30 near perfect games coming soon!
ok here is the low down. I have a few things that require being fixed, a few things that would be nice & a few things that are not needed but would help. My goal is to get as many done by sometime next week & release what I have sometime durring E3 (may 9th - may 12th).
Here is the list in order of importance
* Needed *
1) Fix Textures
2) Add Tlb suport (mario needs it)
3) Fix Rsp Microcode bugs
4) Fix flickering by adding double buffering
* Would be nice *
5) Speed up memory reads/writes
6) Add suport for F3DEX2 microcode
* Not really needed *
7) Add microcode detection or contoll by ini
8) Save suport
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