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    by Published on December 7th, 2008 04:28

    SX posted a beta build of OpenBoR for PS2 at LavaLit.com:

    Does anyone want to try out a build I've finally been able to compile. Its the same version as Pixel's Port 0.1b but I have managed to get it to compile using the latest SDK. Feedback required. Lets see if it runs since I don't have a PS2 to test with...... Just replace your working elf with this one.

    Only existing users of Pixel's PS2 BOR Port are required to give me feedback since I don't know what the file layout is for Pixel's Port.




    Here is a quote from Pixel's How-To from psx-scene.com on how to use Pixel's port. See if this helps:

    The software will look for the file "bor.pak" on the same location it was booted. For example, if you use ps2link to boot it from host:, it will try to load the bor.pak file at host:bor.pak. It doesn't reset the IOP, so, it should be able to get benefits from any previously loaded irx, and thus, it should maybe load magically from hdd. No idea though...

    Now, you can force the boot location by renaming the binary. If it starts with "cd" (like "cd_bor.elf") it will try to load the file cdrom0:\bor.pak, if it starts with "dvd", it will try to load the file cdrom0:\bor.pak, in DVD mode, if it starts with "host", it will try to load the file host:bor.pak, and finally, if it starts with "mc"... duh... forget about it

    The options should be automatically saved on the memory card. Beware, it doesn't tell when it does... but just don't remove the memory card, the joypads, or switch off the console when it does, that is, when you exit the settings menu, or when you finish off the game.


    To download, register at LavaLit and check the attachment in this post:

    http://lavalit.com:8080/index.php?topic=2186.0 ...
    by Published on December 6th, 2008 20:16

    This is a port of the latest Milkytracker version. It have touchscreen support.

    Controls:
    - 'Start' (home) Play song.
    - 'Select' Stop playing.
    - 'X' Play current pattern from beginning.
    - 'A' Click.

    Note: It have touchscreen problem with recent firmwares, you can resolve it by installing this patch before: http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,42,2627

    http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,6,2711 ...
    by Published on December 6th, 2008 20:05

    [Both Sony and Microsoft's consoles have made aggressive moves into the realm of video delivery, but what about Nintendo? Analyst Colin Dixon of The Diffusion Group looks at the potential and associated challenges for nongaming media on Wii -- and wonders whether Nintendo can afford to stand on the sidelines any longer.]

    With the launch of the new Xbox LIVE Experience – and the addition of Netflix video streaming – Microsoft continues to transform its Xbox 360 from a solitary ‘gaming platform’ to a connected video gateway delivering content directly to the living room TV.

    Sony is working the same angle, advancing its PS3/Playstation Network combination by expanding its roster of movies and TV programs and even pledging simultaneous online and DVD releases of Hitch and other top-notch (Sony-owned) titles.

    Sony’s ambitions for the Playstation Network are incredibly grand: tie together Sony content, Sony’s distribution machine, Sony’s Internet media services, and Sony’s (connected) consumer electronics, thus building an end-to-end system to bypass video operators and deliver content directly to end-users. Sony’s own public statements have unambiguously revealed this ambition.

    So that brings us up to date on Microsoft and Sony, but what about Nintendo?

    Given the Wii’s explosive diffusion (over 35 million points of presence at year-end 2008) and cross-market appeal (helping to bring console gaming into the mainstream), Nintendo would seem to put be in an ideal position from which to launch a highly-competitive video delivery service.

    To date, however, it has remained relatively silent on the issue of Wii-based video delivery. Outside of a low-level relationship with the BBC in the U.K. and a minor 500-title video channel to launch this month in Japan, the gaming giant has been fairly quiet on the subject of Over-the-Top video.

    Given the content efforts of both Microsoft and Sony – not to mention Microsoft’s recent price cuts undertaken specifically to grow its console/gateway base for video distribution – can Nintendo afford to continue sitting on the sidelines? Or is that precisely what it should do, to remain focused on gaming when other console vendors are spinning their wheels on new video efforts?

    Inferior Hardware a Barrier?

    As discussed in TDG’s latest report, 'Console Vendors and Over-the-Top Delivery: Let the Games Begin!', Nintendo's Wii – though well diffused – is not at first glance well suited for video delivery to the TV. At 480p, the Wii's video resolution is far below that of the Xbox 360 and PS3, both of which provide HD-quality output.

    Then again, today's DVDs are 480p and continue to provide an excellent video experience even on the largest of screens. In other words, for the vast majority of consumers, a DVD-quality experience appears to be acceptable, even enjoyable (a message lost on many Blu-ray vendors).

    The lack of a local hard drive is definitely a problem for the Wii. Both the Xbox 360 and PS3 offer large hard drives capable of storing plenty of movies, even in HD.

    However, as the folks from Move Networks and Netflix are proving each day, streaming video over the Internet can provide a TV-like experience without the need for a hard drive of any kind. Perhaps the consumer-premised equipment (CPE) in a streaming scenario doesn’t have to be as ‘smart’ or expensive as many think!

    So if there isn’t necessarily a technical roadblock to using the console as a video gateway, why is delivering streaming video via the Wii not more commonplace?

    Video: a Risky Business for Console Companies?

    In the past, console makers have been reluctant to distribute non-gaming media via the game console due to fear of distracting from the big-money activity – that is, buying and using game software owned or licensed by the console manufacturer. Remember, the console cost is in large part subsidized by the manufacturer on the expectation that content sales will make up the difference. Providing video services via a game console could thus be seen as dilutive to gaming software revenue.

    This position seems a bit short-sighted, based on a very shallow understanding of the how gaming consoles are actually being used today. Most console users also use the platform to access online media via the TV or to play DVDs and CDs.

    No major vendor sees its console as only a gaming platform; it’s just a question of the degree to which they extend console-based experiences and applications beyond the gaming center. Even Nintendo’s Wii has a variety of non-gaming activities that may be seen as ‘dilutive’ to the core gaming experience, but these activities are still present (and growing in number).

    For console vendors, the categorical imperative must be recast as follows: Always act so that the maxim of your action creates a media experience of such stickiness that users desire to stay within the ‘walls’ of the console environment for as long as possible.¹

    In the world of quantum media – where consumers can access and enjoy virtually any kind of content at anytime, at any location, on any device, and on any network – fulfilling ...
    by Published on December 6th, 2008 19:39

    The Gundam tap never runs dry at Namco Bandai Games. Mobile Suit Gundam: Gundam vs. Gundam came out like two weeks ago in Japan which means its about time for them to announce a new Gundam game.



    Mobile Suit Gundam: Gihren no Yabou Axis no Kyoui V is a follow up to Mobile Suit Gundam: Gihren no Yabou Axis no Kyoui which came out for the PSP last February. Unlike Gundam vs. Gundam, the Gihren no Yabou branch of Gundam games are more like Risk.



    While Mobile Suit Gundam: Gihren no Yabou Axis no Kyoui was only a PSP game, Mobile Suit Gundam: Gihren no Yabou Axis no Kyoui V is in development for the PS2 and PSP. Both versions will be simultaneously released in Japan and probably only in Japan on February 12. The PSP version is 1,300 yen cheaper and as a bonus anyone who bought last year’s Gihren no Yabou PSP game can load their play data to unlock 14 scenarios from the beginning.



    This isn’t the only Namco Bandai game to get a simultaneous PS2/PSP release. They are using the same strategy with Soul Eater: Battle Resonance which comes out this January. It seems like only their anime games get this treatment, though. Still, it’s interesting to see publishers like Namco Bandai keep the PlayStation 2 going well into 2010 with PSP ports.

    http://www.siliconera.com/2008/12/05...p-gundam-game/ ...
    by Published on December 6th, 2008 19:39

    The Gundam tap never runs dry at Namco Bandai Games. Mobile Suit Gundam: Gundam vs. Gundam came out like two weeks ago in Japan which means its about time for them to announce a new Gundam game.



    Mobile Suit Gundam: Gihren no Yabou Axis no Kyoui V is a follow up to Mobile Suit Gundam: Gihren no Yabou Axis no Kyoui which came out for the PSP last February. Unlike Gundam vs. Gundam, the Gihren no Yabou branch of Gundam games are more like Risk.



    While Mobile Suit Gundam: Gihren no Yabou Axis no Kyoui was only a PSP game, Mobile Suit Gundam: Gihren no Yabou Axis no Kyoui V is in development for the PS2 and PSP. Both versions will be simultaneously released in Japan and probably only in Japan on February 12. The PSP version is 1,300 yen cheaper and as a bonus anyone who bought last year’s Gihren no Yabou PSP game can load their play data to unlock 14 scenarios from the beginning.



    This isn’t the only Namco Bandai game to get a simultaneous PS2/PSP release. They are using the same strategy with Soul Eater: Battle Resonance which comes out this January. It seems like only their anime games get this treatment, though. Still, it’s interesting to see publishers like Namco Bandai keep the PlayStation 2 going well into 2010 with PSP ports.

    http://www.siliconera.com/2008/12/05...p-gundam-game/ ...
    by Published on December 6th, 2008 19:37

    Two Mesa, Arizona boys have admitted to local law enforcement that they strangled a four month old cat with a video game controller and stoned it to death. Who's to blame? Grand Theft Auto.

    Yes, GTA even kills kittens. That's according to Maricopa County sheriff Joe Arpaio who, according to a local news report talked about the connection. “This game allows players to kill cops and rape women," Arpaio explained. "It’s little wonder why they perpetrated such violence against that little animal.”

    The report states that the two boys, ages six and seven, strung up the kitten with what appears to be a PlayStation 2 controller after playing an unspecified entry in the Grand Theft Auto series. The boys will not be charged with animal cruelty due to their age. And I'm off to drink!

    http://kotaku.com/5103011/boys-hang-...iff-blames-gta ...
    by Published on December 6th, 2008 19:37

    Two Mesa, Arizona boys have admitted to local law enforcement that they strangled a four month old cat with a video game controller and stoned it to death. Who's to blame? Grand Theft Auto.

    Yes, GTA even kills kittens. That's according to Maricopa County sheriff Joe Arpaio who, according to a local news report talked about the connection. “This game allows players to kill cops and rape women," Arpaio explained. "It’s little wonder why they perpetrated such violence against that little animal.”

    The report states that the two boys, ages six and seven, strung up the kitten with what appears to be a PlayStation 2 controller after playing an unspecified entry in the Grand Theft Auto series. The boys will not be charged with animal cruelty due to their age. And I'm off to drink!

    http://kotaku.com/5103011/boys-hang-...iff-blames-gta ...
    by Published on December 6th, 2008 19:35

    Ah, yes. TUD. T-U-D. That does not stand for "Tress Under Distress," but "Tell Us Dammit." Rather, TELL US DAMMIT. Here's how it works:

    We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, reader person. You probably know ****tons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Hooray!

    Question: This holiday season what games are you buying for other people? Hit us with your gift ideas, but do please leave out names, be vague and whatnot.

    http://kotaku.com/5103334/what-games...r-other-people ...
    by Published on December 6th, 2008 19:35

    Ah, yes. TUD. T-U-D. That does not stand for "Tress Under Distress," but "Tell Us Dammit." Rather, TELL US DAMMIT. Here's how it works:

    We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, reader person. You probably know ****tons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Hooray!

    Question: This holiday season what games are you buying for other people? Hit us with your gift ideas, but do please leave out names, be vague and whatnot.

    http://kotaku.com/5103334/what-games...r-other-people ...
    by Published on December 6th, 2008 19:34

    Some guy who ran a six-figure game-copying operation from his home pleaded guilty and will do about a year in the slammer, mostly because he was also popped for drugs and child endangerment.

    Wait, child endangerment? What the hell was this guy pirating, Vampire Rain: Altered Species? Legendary? Haze?

    One Khuong Van Truong, of San Jose, pleaded guilty in superior court to counterfeiting more than 11,000 video games, 4,000 DVDs, and 300 audio CDs (I mean, really, they had to get him for CDs?) The ESA helpfully stepped in and valued the pirated games at about $420,000, saying he likely made a ton of dough each month selling them online. No doubt this guy was a criminal, but you know, "street value" declarations are pure propaganda. Receipts or GTFO.

    Truong's sentencing is Feb. 3. A radio station says he might only get a year. He better keep his trap shut and his head down, I hear that guys who endanger children by selling pirated video games are constant targets in the pen.

    http://kotaku.com/5103472/bigtime-ga...smalltime-plea ...
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