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  • DCEmu Featured News Articles

    by Published on May 5th, 2008 20:52

    News/release from Kenium:

    Hello everyone! Here is the new version of the game EuromillionPlayer! the V1.1! It fixes many bugs and mainly provides some flexibility regarding the filling of different boxes. List of changes:


    Obligation to insert a number between 1 and 50 and between 1 and 9.
    arrow slightly faster
    Navigation between the numbers in case of bad knocks + indication of the box that shows the focus.
    New functions of keys.
    New sound when one wins a prize.
    The bug "Drawing No. 0" when you erase and start again.

    Download and Give feedback Via Comments ...
    by Published on May 5th, 2008 20:44

    Developer D2C Games (founded by Madden veteran Scott Orr), which announced $6 million in funding in mid-2007, has announced SPOGS Racing, a "frenzied, arcade-style" racing game to debut on WiiWare.

    Gamasutra talked to Orr about why firm picked Wii's downloadable service over the others, and why he thinks the PSP platform is "a sleeping giant" in terms of possible sales.

    You've chosen WiiWare rather than, say, Xbox Live or PSN -- why?

    SO: Wii is a true mass-market platform that appeals to gamers of all ages and capabilities and is the perfect fit for the kind of games we’re developing and publishing. Yes, Wii has shown that easy-to-play games that are fun and encourage social gameplay can be very successful in a world of high-end platforms and games.

    We also believe the PSP is well suited to this type of game which unfortunately has not been typical of UMD offerings to date. In fact, I believe given its installed base and increasingly strong sales, the PSP platform is a sleeping giant just waiting for the right kind of content that’s value priced and easily obtainable.

    As for Xbox Live and PSN, we’ll continue to monitor their development. We are very encouraged by the success of Live, which shows that even hard-core players will pay for and play simple games that appeal to them, which up to this point have mostly been lacking in originality.

    http://www.gamasutra.com/php-bin/new...hp?story=18354 ...
    by Published on May 5th, 2008 20:23

    A curious project from Soulanger

    As some of you may know Ive been working for an NDS Homebrew engine. After a while I finally finished the basics of the engine.
    I wanted a tech demo for it and soo I thought of this. I once abandoned this project but now I got a great engine for it to run with.

    Heres my new project. Today's the day I finally decided to show it the community.
    So may I?

    M33.1337 Custom PSP Firmware: XMB Lite

    Currently I've been giving my work on the ps3 xmb theme. Both share the same engine. Im aware of the graphical errors, but remember this is only an early build. I'm currently fixing the glitches. Like you guys Im very eager to release it.

    Features:
    A clone of Sony's XMB
    100% fully customizable
    Play movies in loading, splash, etc
    Organize files/images/homebrew/apps/games
    Runs NDS files
    Stylus/pad controlled
    (Tentative) IRC/Email checker
    (Tentative) Flashable-- overwrite the official firmware in place for this; i might not continue though its too dangerous
    (Tentative) Runs all known movie file for the nds

    Screen Via Comments - No Release Yet ...
    by Published on May 5th, 2008 20:20

    News/release from Bassacegold:

    While lurking in the forums, I found that a few people were looking for a pixel art program on the DS, and I had recently made a paint app that could be easily modified for pixel art. So I just updated it with a few more features to convert it towards more of pixel art type thing rather then a full blown paint app and here it is!

    Features:
    -Saving and Loading 256X192 24 bit bitmap images
    -zooming & grid when fully zoomed
    -Multiple draw sizes
    -colors (just seemed mandatory to me...)
    -fill tool
    -line tool
    -rectangle tool
    -circle tool
    -eraser.... Don't even really know if i should of added it as its just the draw tool stuck on white color
    -Supports D-Pad Mode for plotting pixels (When fully zoomed, press select to activate/deactive, a cursor should appear)
    -keeps track of last 10 colors used and are selectable for later use
    -15 levels of undo


    Now for whats missing:
    -Scroll bar for file loading menu (you can only load what you see)
    -Undo function

    Any suggestions are welcome!

    Download: http://www.nds-zone.com/bassacegold/...05/uapaint.zip


    Release History
    Version .99c
    -D-pad mode works while on top screen
    -can now switch from D-pad mode to stylus mode with X button along with select
    -Undo (Y button)
    -Massive speed up of some draw functions
    -Uncommented Fat init

    Version .99b
    -Press L to swap pallets
    -Added fine color picking, Use A,B,X,Y to adjust color on the picker (when on top screen)
    -Added D-pad Pixel Plotting Mode when fully zoomed, press Select to activate/deactivate and press A to plot pixel
    -added color history list

    Version .99:
    -Initial Release

    Download and Give Feedback Via Comments ...
    by Published on May 5th, 2008 20:00

    Today a new video of the Wii Homebrew Channel has been released by Bushing and its of massive interest to any fan of Wii Homebrew, the Channel has been polished with a decent GUI and is Easy to scroll between releases and you can see theres the ability to have masses of homebrew instead of just one at a time. Finally i see an Unreleased Nintendo 64 Emulator sitting there

    Heres the video



    Give us your comments, its looking awesome i must say ...
    by Published on May 5th, 2008 19:54

    Bushing is back with another article

    As promised:

    A friend whose Wii I bricked was kind enough to hook me up with an Infectus chip to use as a NAND Flash programmer in my UnbrickMii project. I’ve spent the last couple of weeks just trying to get it to work, and have run into several, um, speedbumps along the way.

    No Mac or Linux support. This one wasn’t really a surprise, but is still frustrating. That’s what VMWare is for, I suppose, and there’s always my old, shitty Dell laptop.
    Inflexible programming. You basically get a “Program firmware” and a “Dump firmware” command. There is no way to specify a range of bytes to program.
    “Erase” command is broken. It only erases half of the chip, twice. I’m not sure how anyone has actually managed to use this to restore a Wii dump
    Verification is, too. There’s a “write verify” option, but it always fails when trying to program a Wii chip. Apparently, it does not correctly handle large-block flash chips, meaning that it tries to write 512 bytes, and then verify 2048 bytes, and then refuses to program any further.
    Provided software makes permanent, irreversible changes to device. When you install the 0.0.3.9 software available from the Infectus site, it reflashes the firmware inside the SiLabs MCU that serves as the USB interface to the Actel chip. This means you can no longer use any older versions of the Infectus Programmer software. Well, I hope this version is a good version, then!
    It’s not. It locks up whenever you try to select the NAND Programmer option. Ooops. (It turns out that you can work around this by selecting the “Timing Attack (Homebrew)” option, and then restarting the program — but this is hardly obvious, and you still run into the problems listed above.
    Non-existent documentation. I’m a DIY sort, so I don’t need much — however, there is a fine art to reprogramming a flash-chip, in circuit, while the host system is still running. Some of the other pages on the Infectus site give directions for other consoles (”start a game and press pause, then program the chip”), etc. None of this was given for the Wii, which left many people guessing on their message board, and as far as I can tell nobody has gotten it right.
    The last problem is probably the most pernicious, because it means that any dump taken with the Infectus has a high likelyhood of being corrupted, and the only way you’ll find this out is if you try to write the dump back to your flash chip and boot your Wii. Of course, if your dump IS corrupted, then you’ve just bricked your Wii, because there is currently no way to obtain compatible flash chips that you could use as spares. (If you know of a source, please let me know!)

    So, what to do?

    First, let me gather my courage and show you the way I ended up installing the chip in my test Wii (not yet the bricked one):


    The key thing here is that little push-button — connected between D0 and ground. If you power on the Wii, even if nothing appears on the screen, the Starlet will still start up and write to your NAND flash. It does this every few minutes. If this ever happens while you’re trying to read or write to the flash chip, your dump is toast, and the contents of the flash may be corrupted. It is NOT enough to just remote the BT or Wifi modules to keep the thing from booting.

    Instead, follow this sequence:

    Plug in power cable to Wii. Observe power light coming on (red or orange LED).
    Hold down special pushbutton to short D0 to ground.
    Press Power button on front of Wii — watch LED turn green.
    After LED turns green, release D0 button. You only need to keep that button held down for maybe half a second.
    When the Wii turns on and the LED goes green, boot0 will run and it will try to load boot1 from the NAND flash. If you hold down D0, it will fail, and everything will halt; this will keep power applied to the NAND flash chip, but it won’t try to access the chip.

    You’re now most of the way there — at least, electrically. (If you look closely, I had to add a second ground wire to the bottom -right of the Infectus chip — I explained why here.)

    However, there’s still the problem that the software is entirely broken, and doesn’t even work on my MacBook Pro. So, I did what any good hacker would do — I reverse-engineered the protocol and wrote my own Mac client (which is also a Linux client, and probably a Windows client, too — but I don’t know how to compile it for Windows). It’s still pretty minimal, but I’ve used it to brick and restore this Wii about 10-15 times without problems. I’m sure you can find plenty of bugs and missing features — and if you do, please send patches my way and I’ll update the program.
    ...
    by Published on May 5th, 2008 19:53

    New article from Bushing:

    So, here’s my big project for, well, this quarter or so. I’d like to be able to unbrick a Wii. Any Wii. I think you could rightfully call this the “Holy Grail” of Wii-Hacking projects right now — many have tried, some have written about it, and to my knowledge, nobody has succeeded. It still won’t be easy, but I believe we now know what must be done and have some ideas about how to do it.

    The problem: The Wii has a single-string bootup system, with several points of failure and no safety or recovery mechanisms. It appears to have been designed with the assumption that internal testing (by Nintendo) can catch all problems that would prevent the unit from booting, and that the other failures would be rare enough that they could be dealt with at the Nintendo factory.

    This was first discovered when people bricked their consoles by installing System Menu updates from “import” games. This is a pretty ****ing lame problem, but it is obviously something that didn’t occur to Nintendo to test. Fortunately (for them), playing import games required that you physically tamper with your Wii, voiding your warranty in the process. So, this oversight on their part didn’t really cost them any money.

    Lately, the situation has grown more complicated. Many new (official) updates have been released, each of which carries a minute risk of bricking. Datel’s Freeloader (among others) allows playing of import games without any visible modification of the console. The Twilight Hack allows unsigned code to be run; this can then be used to modify system files (e.g. banners), and there seems to be little to no error recovery built into any of the existing system software. Oops.

    So, you install a slightly-corrupted channel banner while experimenting with channel creation, and now your Wii freezes on the “warning screen” (with the throbbing “Press A”). Now what?

    Here are a few ideas that have been suggested but will not work:

    Replace flash chip with one from another console (or a cloned one from another console): Will not work because each Wii uses two unique keys to read and write the contents of the flash chip. These keys are not tied to a particular flash chip, but rather are stored inside the Hollywood chip.
    Backup flash chip, and then later reflash chip from backup: This is almost viable, but it requires that you have a clean backup of your particular Wii before you brick it. This applies to very, very few people, because it requires foresight and special equipment which is difficult to install. More on this later.
    Use some magic boot disc to “repair” the Wii: This will not work. The System Menu is the only software which knows how to boot a Wii Disc; if it does not run, you can’t use a disc to do anything.
    Plug some special USB dongle / memory card / SD card / Wifi thingy in to trigger a hidden recovery mode (ala the Pandora Battery): This is a neat idea, but it won’t work. Support for this would have had to be specifically written into the Wii system software, and after 6-8 months of auditing the Wii’s boot path, I’m pretty confident that no such code exists.
    Maintenance Mode: Sorry, folks. Wishing something will fix your Wii won’t make it happen.
    Fix the specific bugs in the software which cause it to be so fragile: This is a nice idea, and one we will pursue someday. However, it’s not a fix for the current bricking problem, because A) you can’t patch bugs on a system you can’t boot, B) patching the bugs is risky and will brick your system if you’re not careful, and C) most bricking scenarios happen when new software is installed; this means that any defensive patches you would make would be wiped out when they would be most needed.
    So, with all of those out of the way, what’s left? What can we do?

    We need to modify the encrypted contents of a Wii’s NAND Flash filesystem in a way such that whatever damage or corruption will no longer interrupt the boot process, without disturbing the security mechanisms that try to prevent us from doing this.

    There’s a lot there, but since we’re engineers, we can apply good engineering practice and break this up into several discrete problems. Each of these is complicated enough to deserve (and will receive) its own blog entry, but I’ll give an overview here before I go to bed:

    Hardware access to the NAND flash: We need to be able to read and write the raw contents of the NAND flash, even on a unit that is bricked. This requires a hardware solution. The cheapest and most common solution is the Infectus chip, which has severe problems that prevent it from being used without custom software that has yet to be written
    Keys: In order to read and modify the raw contents of the NAND flash chip, we need to be able to extract this data from the Hollywood / Starlet. Tmbinc demonstrated this using sophisticated equipment — we should be able to do this with a modified /
    ...
    by Published on May 5th, 2008 19:49

    BLU-RAY PLAYER SALES are sucking wind as well they should. According to Cnet, sales of the DRM infected format players are dropping like rocks.

    The not so bright people out there had expected sales to skyrocket once the format war was done, but it didn't. They thought was people would ignore the massive defects of Blu-ray and buy like the dumb sheep that they are, handcuffing themselves to the Sony bank account.

    Surprise, it didn't happen. US consumers are still dumb sheep, but this time they are realizing what is being done to them and they aren't biting. Sony's hope of having 50% of disc sales this year be Blu-ray are more likely to happen because of falling DVD sales than rocketing Blu-ray.

    The format has three problems, DRM infections, BD-J and greed. The greed part is obvious, Sony won the format war and are trying to charge people between 50 and 100% more for a product with marginally better quality. Sure, it looks better, and the 0.07% of people with 7.1 channel audio setups will be overjoyed, but for the rest, it is a small step at best over an upconverting DVD.

    Are you going to buy the DVD version for $16.99 on new release sale or $29.99 for the BD? It doesn't take a genius to realize that the next iteration of Hollywood Formula #7 with Big Stars #3 and #8 isn't worth it. The movie studios have yet to convince me that The Water Horse is worth spending my money on at all, much less at twice the price for DRM'd HD versions.

    That brings us to the next down side, there is no up, DRM. Every Blu-ray disc is DRM infected even if the producer doesn't want it to be, in order to get a company to manufacture it, it must be infected. Sony gets an infection kickback fee as well, so don't think it is purely for protection unless you mean it in the -racket sense.

    Blu-ray DRM infections do not protect anything, Slysoft has cracked it with their excellent AnyDVD HD product, something I can't recommend enough. Basically, new DRM schemes are broken before you can buy discs with them on it, protecting nothing. It will however prevent legitimate users from using legally purchased media on legally purchased hardware. If you pirate though, no more compatibility issues, once again making Piracy the Better Choice (TM)(C)(R).

    Basically the new format has DRM baked in and in your face. It costs you money, hurts only legitimate users, and is laughably insecure. Until it is abolished, just say no to Blu-ray and spend your money elsewhere, try books for example. If you must stoop to the DRM infected media, crack it and run it from your HD, it will save you immense frustration.

    The last thing that makes people want to run for the hills is the badly broken BD-J abomination. Basically, when Blu-ray was 'finished', it wasn't close to done. HD-DVD on the other hand was well thought out and thorough, HD had a robust virtual machine that did all the work it needed to, and BD had none. Sony rushed a hacked BD v1.1 out, followed by 2.0, and instantly obsoleted all the money spent by the early adopters. All except those who bought Sony players of course.

    There are two problems with this, other than the fact that morons spent money on a Sony format, it works like crap and it phones home, both comprise the third negative. Working like crap is the obvious one, to test it, look at one of the flagship titles, Pirates of the Caribbean 3. Disney insists on BD-J, customer be damned, and it shows. If you click on any of the options from the title menu, it pauses, you hear the disc seek, you wait, it loads, you wait more, and it decrypts, you wait a little more, and then the menu animates. It is nothing short of a disaster that you can't skip. Unless you pirate the title, once a gain making piracy the better choice (TM)(R)(C).

    In any case, the BD-J support is so half-assed and broken that using it is nothing less than misery, but you also get the BD benefits as well. That is incompatibility and higher prices to soothe you while you wait and wait and wait. Whoever forced this on people should be shot.

    The other down side is that to support the so called Profile 2.0, you must have internet capabilities and access. Anyone here trust Sony? Remember, these are the people who unashamedly rootkit paying customers and then tries as hard as they can to bury it, but never apologizes.

    With the new BD Profile 2.0, they can run arbitrary code on your player, download and install whatever they want (You read the EULA didn't you?), and take any data they want. In return, you get the privilege of watching your legally purchased media on your legally purchased players. Fair trade, right? Once again, Piracy is the Better Choice(R)(TM)(C), it doesn't rat you out to unrepentant rootkitters even if they have a EULA behind them this time.

    In the end, if you buy Blu-ray, you get a more expensive product that is likely incompatible with your hardware, DRM'd to the hilt, slow as dirt and it rats you out for good measure. All this for slightly better ...
    by Published on May 5th, 2008 19:48

    anomalous_underdog has again updated his Text Editor for the Nintendo DS:

    current release: revision 103

    http://dl.sharesource.org/blarghtext...ditor.r103.zip
    http://www.zshare.net/download/11528400d5b3077e/

    the source code is also available (licensed in GPL v3):

    http://dl.sharesource.org/blarghtext...r.src.r103.zip


    since I'm lazy I'll just paste the SVN logs that I've put since the last release
    Quote:

    Revision: 103
    Author: anomalous_underdog
    Date: 2008-May-04 22.25.16
    Message:
    Added placeholder values for cut, copy, paste, home, end, undo, redo, and search.

    ----
    Modified : /branches/BLARGHTextEditor-UsingLineData/BLARGHTextEditor/source/Underdog/Gui/HexGrid.cpp
    Modified : /branches/BLARGHTextEditor-UsingLineData/BLARGHTextEditor/source/Underdog/Gui/HexGrid.h
    Modified : /branches/BLARGHTextEditor-UsingLineData/BLARGHTextEditor/source/Underdog/Gui/TextBox.cpp
    Modified : /branches/BLARGHTextEditor-UsingLineData/BLARGHTextEditor/source/Underdog/Gui/TextBox.h

    Give Feedback Here --> http://nintendo-ds.dcemu.co.uk/nds-b...or-103250.html ...
    by Published on May 5th, 2008 19:46

    via pdroms

    Home is designed to allow easy viewing of critical information on one screen with quick access for locking the device, changing sound profiles, wireless, battery and general settings.
    http://forum.xda-developers.com/showthread.php?t=389689 ...
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