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    by Published on November 7th, 2006 18:12

    While Griffin hems and haws about unleashing an expected bevy of accessories for Microsoft's forthcoming PMP, Belkin's not making any bones about its intentions to deliver a fleshed-out set of Zune-specific add-ons. Up first is the $79.99 TuneBase FM Transmitter, which doesn't stray too far from its iPod-friendly counterpart, and sports a (probably unnecessary) 3.5-millimeter line-out for times when those FM signals just aren't cutting it. It also touts a "flexible steel neck" for easy in-car positioning, large LCD display, and three memory presets. In case the 12-14 hours of audio playback isn't longevous enough for you, the TunePower will reportedly extend the playtime of your Zune "by up to six hours," and add an additional bulge on its rear as well. Additionally, the device acts as a kickstand for portable video viewing as well as a protective case, and the $59.99 pricetag also buys you a separate AC adapter for charging. Sure to be amongst the hoard of similar alternatives are a few uninspiring $29.99 case offerings, including an Acrylic flavor, "Folio Kickstand," Holster Case, Neoprene Armband / Case, Sports Jacket Armband / Case, and the obligatory $14.99 ClearScreen overlay to safeguard that scratch-prone LCD. Belkin's assortment of cases are slated to hit in "mid-November," while the FM transmitter and extended battery pack will land just before the month's end.

    More Info ...
    by Published on November 7th, 2006 18:10

    Article from CVG

    Wii Play is a family-orientated multiplayer game package, in a similar vein to Wii Sports, comprising of nine different games that hope to have you, your little sister and your good old gran flailing your arms around like nutters when the Wii is released.

    It's not much to look at - like Wii Sports it uses a basic graphical style, with the user-created Mii characters and simple environments. And this simplicity is in accordance with the games pick-up-and-play gameplay which, on the most part, is as instinctive as breathing.

    But that's not to say that some games don't have layers of depth and challenge that will keep more seasoned gamers busy, trying to set high scores or crack every challenge and earn every gold medal.

    We were lucky enough to play a near-final version of the game and gave each of the nine games a fair bashing in single- and multiplayer modes. So here's a run through each game and exactly how you play them.

    Shooting Range

    This is the duck-hunt style shooting game that was originally shown as a tech demo at the first playable showing of the Wii. The premise of the game couldn't be simpler - using the Wii Remote almost like a gun, you shoot targets that appear on screen to earn points.

    The targets start off easy, with slow-moving balloons floating up the screen. Then you move on to circle targets that appear and disappear quickly, before having to shoot clay discs out of the sky. Then you'll have six Mii characters at the bottom of the screen and you have to shoot down UFO ships before they kidnap your little people.

    That's when the action gets really hectic but you've got infinite ammo and there's no need to reload so you can go berserk with the trigger without a worry. It's great in two-player, as you both scramble to shoot the most targets within the time limit.


    Find Mii
    This is a Where's Wally style game that throws a bunch of Miis on the screen and tasks you with a search and find mission, using the Wii Remote as a pointer.

    The game might ask you to find one or more identical Miis within the crowd, or it might ask you to find the Mii which you have created on your Wii console. It gets even more brain-busting when the asks you which Mii from a select group is your favourite. Then a few rounds later it will ask you to identify your chosen favourite in a group of dozens of Miis, which tests your memory as well as you observation skills.

    Table Tennis
    One of the simplest games in the package, Table Tennis simply has you moving your Wii Remote left or right to hit the ball back to your opponent.

    You don't have to press a button to hit the ball - the game strikes for you - but you can put direction on the ball by moving the bat left or right as you strike the ball.

    In single-player, your only task is to rack up a 100-hit rally with the computer, who will lose the game on your 100th strike of the ball. That gets you a medal. This game is really about multiplayer, where two players go head-to head with fast rallies.

    Pose Mii
    This is a tricky but addictive game that has you moving your floating Mii around the screen with the Remote, positioning him in bubbles to make the bubbles disappear before they reach the bottom of the screen.

    The catch is that the bubbles have little drawings in them that show what pose your Mii must be in to make it disappear. So as well as moving your Mii around the screen, you also have to press the A or B button to get your Mii into the right pose, and twist your Remote to rotate your Mii into the right position to fit the sketch on the bubble. It's super tough, but hugely addictive.

    Laser Hockey
    Laser Hockey is straightforward - it's virtual air hockey where you use the Wii Remote's pointer to control your paddle, and hit the puck into the goal on the opposite side. There really is nothing else to it, but again, this is best played in two player.

    Billiards
    Absolute genius. Billiards uses the Wii Remote to fantastically replicate the cue. First you line up your shot by aiming your on-screen cursor off the white ball, holding Z and moving the Remote left and right.

    Once you're satisfied with the angels (all done via a first-person view), you point at where on the white ball you want to hit, hold Z to lock your shot in place, then draw the remote back and thrust it forward to take the shot.

    There's no power bars needed because the controller reads the speed at which you pushed it forward with the utmost accuracy, and the game replicates that on screen to satisfying effect. It's a shame there's no snooker and pool options, but this is surely a taste of what future pool games will be capable of on Wii.

    Fishing
    This simple game - which interestingly looks like it was made of paper - sets you the seemingly simple task of hooking fish out of a small pond.

    Tracking your every move, the Wii Remote acts as your rod as you dip your hook into the water and wait for the fish to take a bite (which is indicated by the rumble force in the Remote) before yanking your rod backwards to ...
    by Published on November 7th, 2006 18:10

    Article from CVG

    Wii Play is a family-orientated multiplayer game package, in a similar vein to Wii Sports, comprising of nine different games that hope to have you, your little sister and your good old gran flailing your arms around like nutters when the Wii is released.

    It's not much to look at - like Wii Sports it uses a basic graphical style, with the user-created Mii characters and simple environments. And this simplicity is in accordance with the games pick-up-and-play gameplay which, on the most part, is as instinctive as breathing.

    But that's not to say that some games don't have layers of depth and challenge that will keep more seasoned gamers busy, trying to set high scores or crack every challenge and earn every gold medal.

    We were lucky enough to play a near-final version of the game and gave each of the nine games a fair bashing in single- and multiplayer modes. So here's a run through each game and exactly how you play them.

    Shooting Range

    This is the duck-hunt style shooting game that was originally shown as a tech demo at the first playable showing of the Wii. The premise of the game couldn't be simpler - using the Wii Remote almost like a gun, you shoot targets that appear on screen to earn points.

    The targets start off easy, with slow-moving balloons floating up the screen. Then you move on to circle targets that appear and disappear quickly, before having to shoot clay discs out of the sky. Then you'll have six Mii characters at the bottom of the screen and you have to shoot down UFO ships before they kidnap your little people.

    That's when the action gets really hectic but you've got infinite ammo and there's no need to reload so you can go berserk with the trigger without a worry. It's great in two-player, as you both scramble to shoot the most targets within the time limit.


    Find Mii
    This is a Where's Wally style game that throws a bunch of Miis on the screen and tasks you with a search and find mission, using the Wii Remote as a pointer.

    The game might ask you to find one or more identical Miis within the crowd, or it might ask you to find the Mii which you have created on your Wii console. It gets even more brain-busting when the asks you which Mii from a select group is your favourite. Then a few rounds later it will ask you to identify your chosen favourite in a group of dozens of Miis, which tests your memory as well as you observation skills.

    Table Tennis
    One of the simplest games in the package, Table Tennis simply has you moving your Wii Remote left or right to hit the ball back to your opponent.

    You don't have to press a button to hit the ball - the game strikes for you - but you can put direction on the ball by moving the bat left or right as you strike the ball.

    In single-player, your only task is to rack up a 100-hit rally with the computer, who will lose the game on your 100th strike of the ball. That gets you a medal. This game is really about multiplayer, where two players go head-to head with fast rallies.

    Pose Mii
    This is a tricky but addictive game that has you moving your floating Mii around the screen with the Remote, positioning him in bubbles to make the bubbles disappear before they reach the bottom of the screen.

    The catch is that the bubbles have little drawings in them that show what pose your Mii must be in to make it disappear. So as well as moving your Mii around the screen, you also have to press the A or B button to get your Mii into the right pose, and twist your Remote to rotate your Mii into the right position to fit the sketch on the bubble. It's super tough, but hugely addictive.

    Laser Hockey
    Laser Hockey is straightforward - it's virtual air hockey where you use the Wii Remote's pointer to control your paddle, and hit the puck into the goal on the opposite side. There really is nothing else to it, but again, this is best played in two player.

    Billiards
    Absolute genius. Billiards uses the Wii Remote to fantastically replicate the cue. First you line up your shot by aiming your on-screen cursor off the white ball, holding Z and moving the Remote left and right.

    Once you're satisfied with the angels (all done via a first-person view), you point at where on the white ball you want to hit, hold Z to lock your shot in place, then draw the remote back and thrust it forward to take the shot.

    There's no power bars needed because the controller reads the speed at which you pushed it forward with the utmost accuracy, and the game replicates that on screen to satisfying effect. It's a shame there's no snooker and pool options, but this is surely a taste of what future pool games will be capable of on Wii.

    Fishing
    This simple game - which interestingly looks like it was made of paper - sets you the seemingly simple task of hooking fish out of a small pond.

    Tracking your every move, the Wii Remote acts as your rod as you dip your hook into the water and wait for the fish to take a bite (which is indicated by the rumble force in the Remote) before yanking your rod backwards to ...
    by Published on November 7th, 2006 18:10

    Article from CVG

    Wii Play is a family-orientated multiplayer game package, in a similar vein to Wii Sports, comprising of nine different games that hope to have you, your little sister and your good old gran flailing your arms around like nutters when the Wii is released.

    It's not much to look at - like Wii Sports it uses a basic graphical style, with the user-created Mii characters and simple environments. And this simplicity is in accordance with the games pick-up-and-play gameplay which, on the most part, is as instinctive as breathing.

    But that's not to say that some games don't have layers of depth and challenge that will keep more seasoned gamers busy, trying to set high scores or crack every challenge and earn every gold medal.

    We were lucky enough to play a near-final version of the game and gave each of the nine games a fair bashing in single- and multiplayer modes. So here's a run through each game and exactly how you play them.

    Shooting Range

    This is the duck-hunt style shooting game that was originally shown as a tech demo at the first playable showing of the Wii. The premise of the game couldn't be simpler - using the Wii Remote almost like a gun, you shoot targets that appear on screen to earn points.

    The targets start off easy, with slow-moving balloons floating up the screen. Then you move on to circle targets that appear and disappear quickly, before having to shoot clay discs out of the sky. Then you'll have six Mii characters at the bottom of the screen and you have to shoot down UFO ships before they kidnap your little people.

    That's when the action gets really hectic but you've got infinite ammo and there's no need to reload so you can go berserk with the trigger without a worry. It's great in two-player, as you both scramble to shoot the most targets within the time limit.


    Find Mii
    This is a Where's Wally style game that throws a bunch of Miis on the screen and tasks you with a search and find mission, using the Wii Remote as a pointer.

    The game might ask you to find one or more identical Miis within the crowd, or it might ask you to find the Mii which you have created on your Wii console. It gets even more brain-busting when the asks you which Mii from a select group is your favourite. Then a few rounds later it will ask you to identify your chosen favourite in a group of dozens of Miis, which tests your memory as well as you observation skills.

    Table Tennis
    One of the simplest games in the package, Table Tennis simply has you moving your Wii Remote left or right to hit the ball back to your opponent.

    You don't have to press a button to hit the ball - the game strikes for you - but you can put direction on the ball by moving the bat left or right as you strike the ball.

    In single-player, your only task is to rack up a 100-hit rally with the computer, who will lose the game on your 100th strike of the ball. That gets you a medal. This game is really about multiplayer, where two players go head-to head with fast rallies.

    Pose Mii
    This is a tricky but addictive game that has you moving your floating Mii around the screen with the Remote, positioning him in bubbles to make the bubbles disappear before they reach the bottom of the screen.

    The catch is that the bubbles have little drawings in them that show what pose your Mii must be in to make it disappear. So as well as moving your Mii around the screen, you also have to press the A or B button to get your Mii into the right pose, and twist your Remote to rotate your Mii into the right position to fit the sketch on the bubble. It's super tough, but hugely addictive.

    Laser Hockey
    Laser Hockey is straightforward - it's virtual air hockey where you use the Wii Remote's pointer to control your paddle, and hit the puck into the goal on the opposite side. There really is nothing else to it, but again, this is best played in two player.

    Billiards
    Absolute genius. Billiards uses the Wii Remote to fantastically replicate the cue. First you line up your shot by aiming your on-screen cursor off the white ball, holding Z and moving the Remote left and right.

    Once you're satisfied with the angels (all done via a first-person view), you point at where on the white ball you want to hit, hold Z to lock your shot in place, then draw the remote back and thrust it forward to take the shot.

    There's no power bars needed because the controller reads the speed at which you pushed it forward with the utmost accuracy, and the game replicates that on screen to satisfying effect. It's a shame there's no snooker and pool options, but this is surely a taste of what future pool games will be capable of on Wii.

    Fishing
    This simple game - which interestingly looks like it was made of paper - sets you the seemingly simple task of hooking fish out of a small pond.

    Tracking your every move, the Wii Remote acts as your rod as you dip your hook into the water and wait for the fish to take a bite (which is indicated by the rumble force in the Remote) before yanking your rod backwards to ...
    by Published on November 7th, 2006 18:08

    Here's a quick blast to let you know that PS3films.com has been updated with a new video focusing on the high definition aspects of Sony's next-gen console.

    We could waffle on for a little bit longer about the video, which shows the likes of an exploding house interior quickly followed by tranquillity - zebras eating grass and a giraffe chewing leaves - but we'll just shut up and let you watch it for yourself.

    http://www.ps3films.com/hd.htm ...
    by Published on November 7th, 2006 18:07

    EA's movie tie-in Superman Returns is nearly upon as after being delayed for a bit of extra tweaking. Versions of the game are out on GBA, DS, Xbox, Xbox 360 and PS2, the Xbox 360 and DS versions leading the charge on November 24 and the rest following in December.

    Screenshots Here ...
    by Published on November 7th, 2006 18:04

    Via CVG

    Entirely new iteration of latest CM title shouting from the dugout on Xbox 360, PS2 and PSP

    In Q1 2007, Xbox 360, PS2 and PSP will be slipping into sheepskin coats for the arrival of Championship Manager 2007.

    Developed by Gusto Games, the 2007 console outing is said to be an entirely new iteration of the football management sim. Spilling details, CM publisher Eidos told us, "Key changes include the ability for managers to design their own set piece drills on the tactics pitch, test them on the training ground and then utilise them in a match.

    "They can also interact with their team by providing stirring words to motivate them before and during matches, and with the advanced media system, how the player reacts towards the press, players and other managers, can mean the difference between them becoming a media darling or on the end of the next hate campaign".

    On top of that, both Xbox 360 and PSP versions feature multiplayer modes - Xbox Live Online Battle Mode, and head-to-head Battle Mode via a wireless connection for PSP - with the former platform version additionally benefiting from the likes of downloadable season data.

    Plus, expect numerous Challenge Modes at both international and club level to accompany the traditional 20-season play mode, a new transfer system "allowing intricate player negotiations", we're informed, a dynamic news and media system, comprehensive player and club data, a refined match AI system and the introduction of two new English leagues, Conference North and South

    Ive got mine preordered at Amazon UK for a while

    Screens Via Comments ...
    by Published on November 7th, 2006 18:01

    Sony has criticised Microsoft's just-announced TV and movie download action for Xbox Live Marketplace for requiring a hard drive to take advantage of the service - or in other words, it's not a feature that's available to owners of an Xbox 360 Core system unless they fork out for an HDD.

    "PlayStation 3's content is designed for everyone to enjoy right out of the box, no matter which configuration you purchase. We would never segregate or shut out any of our consumers from our entertainment experience because they didn't buy the top of the line system. Both PlayStation 3 versions available on November 17 include hard drives for downloading content," a Sony spokesperson said in a statement appearing on Next-Gen.biz.

    We've contacted Microsoft for an official response to this but so far have had nothing back. If we do hear anything, we'll let you know right here. ...
    by Published on November 7th, 2006 17:59

    Buena Vista Games has formed Fall Line Studio, a new development studio based in Salt Lake City which is to concentrate on creating games for Nintendo platforms.

    No specific games have been mentioned in connection with the studio as yet, but it has been said that Fall Line's focus "is to develop games based on Disney's characters, television shows and entertainment franchises as well as creating new intellectual property for the Nintendo DS and Wii game systems."

    Fall Line Studio will operate as a sister studio to Buena Vista Games' Avalanche Software studio. ...
    by Published on November 7th, 2006 17:57

    Buena Vista Games has made a bold statement of support for Nintendo's hardware, opening a new studio dedicated to projects for the Wii and DS systems.

    Based in Salt Lake City, the small team will focus on developing games based on Disney characters and franchises, as well as creating new IP.

    "This studio will be one of our centres of creative excellence and it gives us the ability to fully capitalise on our properties and expand our market share on Nintendo platforms," said Graham Hopper, general manager of BVG.

    Ex-Rainbow Studios boss Scott Novis will take on the role of vice president of Fall Line Studio.

    He commented: "BVG has an excellent management team, a can-do corporate culture and a treasure trove of great intellectual properties that make it exciting for us to start something new." ...
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