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  • wraggster

    by Published on January 25th, 2008 22:12

    Excerpt of a review from Neoflash:

    Neoflash's newest flash card will be a surprise for some people as it is not only a slot-1 flash card but it also has full motion sensing capabilities built right into it. There are already homebrew games and applications that take advantage of the DS Motion Card and DS Motion Pak,
    and since the R6 Gold uses the same motion sensing technology, it means you'll be able to make full use of the device from the moment you open the box.

    Conclusion

    This card, like all others, has its pros and cons. On the one hand, it's micro sd based (including newer SDHC cards) so storage should never be a problem. You can easily fit all your mp3's or whatever on whichever sized card you have. On the other hand, the hardware saving slows down the loading process. With it's motion capabilities as well as hardware save support it's obviously trying to please both groups of flash cart users. Homebrewers will be happy, as it has very good homebrew support, and those who like to play 'backups' will be happy to.

    I for one will be recommending this to any fellow homebrewer that asks.

    Full Review with screens Here --> http://www.neoflash.com/forum/index....ic,4811.0.html ...
    by Published on January 25th, 2008 22:08

    News/release from asiekierka

    WireWorld DS is a DS port of a cellular automation under the same name.

    So far it has:
    - basic WireWorld implemented
    - editor builtin
    - clear/clear electrons
    - DLDI compilancy

    Well, it's my first DS homebrew.

    About WireWorld
    WireWorld has 4 states:
    space - represented by black
    wire - represented by gold
    spark - represented by red
    tail - represented by blue

    Spark changes to tail.
    Tail changes to wire.
    Wire changes to spark if it's surrounded by 1 or 2 sparks.

    Even with so simple rules, it's able to implement many stuff in it.

    Changes:
    + - added
    - - removed
    * - modified
    / - bugfixed
    ! - important
    Quote:

    0.1b:
    + Added clear function
    + Added "kill electrons"
    / Made the lower-right icon show the right icon.

    Download and Give Feedback Via Comments ...
    by Published on January 25th, 2008 22:08

    News/release from asiekierka

    WireWorld DS is a DS port of a cellular automation under the same name.

    So far it has:
    - basic WireWorld implemented
    - editor builtin
    - clear/clear electrons
    - DLDI compilancy

    Well, it's my first DS homebrew.

    About WireWorld
    WireWorld has 4 states:
    space - represented by black
    wire - represented by gold
    spark - represented by red
    tail - represented by blue

    Spark changes to tail.
    Tail changes to wire.
    Wire changes to spark if it's surrounded by 1 or 2 sparks.

    Even with so simple rules, it's able to implement many stuff in it.

    Changes:
    + - added
    - - removed
    * - modified
    / - bugfixed
    ! - important
    Quote:

    0.1b:
    + Added clear function
    + Added "kill electrons"
    / Made the lower-right icon show the right icon.

    Download and Give Feedback Via Comments ...
    by Published on January 25th, 2008 22:06

    News/release from asiekierka

    Subleq DS is a mod of original subleq.
    Subleq consists of just one command "subtract and branch(jump) if negative or zero)
    Each subleq command consists of 3 words: a, b and c.
    a, b and c are memory addresses.

    If b - a is negative or zero, jump to c. Otherwise, go to the next command.
    The code IS in the memory, so Subleq DS is self-modyfing.
    Special memory addresses are addresses that don't execute subleq; instead, they execute
    a command they're made to do. The addresses are put to b.

    Command positions:
    -1 - outputs a.

    Limitations:
    - 64kb of memory (thus, up to 64kb of code)
    - Speed (fix the source code if you want it faster)

    Well, if you think this is slow, I'd like to tell you that it uses 15 vblanks,
    because only then you can see the results pretty fast.
    If you still think it's slow, check the source.

    How to use
    1) DLDI patch subleqDS.nds
    2) Put it on your flashcart device.
    3) Put "test.slq" (a subleq file) in the root of your flashcart device.

    Controls:
    B - switch between silent mode (only output is shown on the screen) and
    debug mode (everything is shown).

    FAQ:
    Q: Can you implement an (put any real CPU here)?
    A: No. I want to do fun things.

    Q: Why is it so slow?
    A: Go and check the source code.

    Q: Can you add (some feature)?
    A: Go and implement it yourself, you have source.

    Q: This sucks!
    A: Do any better from scratch and I'll agree.

    Download and Give Feedback Via Comments ...
    by Published on January 25th, 2008 22:06

    News/release from asiekierka

    Subleq DS is a mod of original subleq.
    Subleq consists of just one command "subtract and branch(jump) if negative or zero)
    Each subleq command consists of 3 words: a, b and c.
    a, b and c are memory addresses.

    If b - a is negative or zero, jump to c. Otherwise, go to the next command.
    The code IS in the memory, so Subleq DS is self-modyfing.
    Special memory addresses are addresses that don't execute subleq; instead, they execute
    a command they're made to do. The addresses are put to b.

    Command positions:
    -1 - outputs a.

    Limitations:
    - 64kb of memory (thus, up to 64kb of code)
    - Speed (fix the source code if you want it faster)

    Well, if you think this is slow, I'd like to tell you that it uses 15 vblanks,
    because only then you can see the results pretty fast.
    If you still think it's slow, check the source.

    How to use
    1) DLDI patch subleqDS.nds
    2) Put it on your flashcart device.
    3) Put "test.slq" (a subleq file) in the root of your flashcart device.

    Controls:
    B - switch between silent mode (only output is shown on the screen) and
    debug mode (everything is shown).

    FAQ:
    Q: Can you implement an (put any real CPU here)?
    A: No. I want to do fun things.

    Q: Why is it so slow?
    A: Go and check the source code.

    Q: Can you add (some feature)?
    A: Go and implement it yourself, you have source.

    Q: This sucks!
    A: Do any better from scratch and I'll agree.

    Download and Give Feedback Via Comments ...
    by Published on January 25th, 2008 22:03

    Via drunkencoders

    Hi this is a very early version of a tool im developing.
    This tool will convert 3D .obj files into GL values to use in your DS Project.
    very primitive at the moment and will only convert vertex's but not normals or texture co-ordinates. new update on the way soon.This is the first tool I have ever written so I hope its usefull to people. Readme included in zip file.
    -Rhys Thomas

    http://www.polygonprophecy.com/port/obj2txt.zip
    ...
    by Published on January 25th, 2008 22:03

    Via drunkencoders

    Hi this is a very early version of a tool im developing.
    This tool will convert 3D .obj files into GL values to use in your DS Project.
    very primitive at the moment and will only convert vertex's but not normals or texture co-ordinates. new update on the way soon.This is the first tool I have ever written so I hope its usefull to people. Readme included in zip file.
    -Rhys Thomas

    http://www.polygonprophecy.com/port/obj2txt.zip
    ...
    by Published on January 25th, 2008 22:01

    News/release from Abcd1234:

    Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.

    Features
    An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
    Minimap, message, and status information rendered to the top screen.
    Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
    Support for text mode, with optional full color and IBM graphics.
    Popup command window for easy access to the full command set.
    On-screen keyboard for text input and extended commands.
    Keys are almost completely configurable.
    Support for both left- and right-handed modes.
    Save and restore.
    Sleep mode.
    News

    Version 1.17 Released.

    * Added support for tapping menu section titles for selecting items in that section.
    * Changed menus in keyboard mode to show item accelerator characters.
    * After insisting I'd never do it, action menus (read, zap, eat, etc, etc) now display only relevant menu items (with an option to show all).
    * Made 'cursor' a compound option, which can take three values: 0 (always on), 1 (disabled over hero), and 2 (always off).
    * More refinements to touchscreen handling to ensure that stylus raises are promptly registered (fixes periodic hangs).
    * Fixed directional prompting when keyboard mode is enabled.
    * Fixed detection spells (such as "detect monsters"), etc, so they properly wait for user input.
    * Fixed key bound option toggling, after I completely broke it in the last release.
    * Fixed crasher triggered by popping up a menu immediately after resuming a saved game with the 'name' option set (yes, someone hit this .

    Note, make sure you copy over kbd.pal and minimap.pal from the distribution archive to your /NetHackDS directory (assuming you don't just unzip straight over the old copy)..

    Download and Give Feedback Via Comments ...
    by Published on January 25th, 2008 22:01

    News/release from Abcd1234:

    Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.

    Features
    An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
    Minimap, message, and status information rendered to the top screen.
    Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
    Support for text mode, with optional full color and IBM graphics.
    Popup command window for easy access to the full command set.
    On-screen keyboard for text input and extended commands.
    Keys are almost completely configurable.
    Support for both left- and right-handed modes.
    Save and restore.
    Sleep mode.
    News

    Version 1.17 Released.

    * Added support for tapping menu section titles for selecting items in that section.
    * Changed menus in keyboard mode to show item accelerator characters.
    * After insisting I'd never do it, action menus (read, zap, eat, etc, etc) now display only relevant menu items (with an option to show all).
    * Made 'cursor' a compound option, which can take three values: 0 (always on), 1 (disabled over hero), and 2 (always off).
    * More refinements to touchscreen handling to ensure that stylus raises are promptly registered (fixes periodic hangs).
    * Fixed directional prompting when keyboard mode is enabled.
    * Fixed detection spells (such as "detect monsters"), etc, so they properly wait for user input.
    * Fixed key bound option toggling, after I completely broke it in the last release.
    * Fixed crasher triggered by popping up a menu immediately after resuming a saved game with the 'name' option set (yes, someone hit this .

    Note, make sure you copy over kbd.pal and minimap.pal from the distribution archive to your /NetHackDS directory (assuming you don't just unzip straight over the old copy)..

    Download and Give Feedback Via Comments ...
    by Published on January 25th, 2008 21:58

    This game is for adults only, if your underage or easily offended dont download

    hentaisucker posted this news/release:

    DS Port of the famous hentai flash game Hizashi no Naka.

    demo version.

    tring to improve it. enjoy! ::

    Download and Give Feedback Via Comments ...
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