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  • wraggster

    by Published on April 14th, 2007 18:06

    via ign

    At its Gamers Day 2007 event in San Francisco, Capcom debuted the first playable version of its quirky, stylized puzzle game, tentatively titled Project Treasure Island Z. We can tell you for certain that eventually the offering will be given a new name, but for now that's the official moniker. Treasure Island Z's producer, Hironobu Takeshita calls the endeavor a "sort of puzzle-adventure game in which you use the Wii controller to solve many different puzzles," and adds, "Wii is a very innovative piece of hardware. What this game represents for us is that we've tried to think through the best and most interesting way to be as innovative with the controls as Nintendo has with the hardware."

    Some snobby Wii elite wrote this title off as shovelware from the moment Capcom released the first screenshots of it -- it employs a cel-shaded technique very similar to The Legend of Zelda: Wind Waker (and just as beautiful, based on some of the gameplay scenes we've witness in motion). We, on the other hand, were always intrigued by the style and hoped that there would be solid content, controls and challenge to match. There is. With this game, Capcom has created a title that harkens back to the beloved adventures of old and frankly, having gone through a four-level demo during its presentation, we concluded that it was one of the best efforts at the event.

    This is Zach. Get to know him.You play as Zack, who aspires to become the greatest pirate who ever lived. The character is flying through the sky in his ship when it is shot down, leaving him to land -- float down, really -- to an island below, where he discovers hidden treasure and the prospect of helping a cursed pirate. The game is comprised of seven major theme worlds and more than 20 sub-areas to explore and you will over the course of the adventure make your way through jungle ruins, ice temples, airships, ancient castles and more. There are also, incidentally, more than 35 enemies to encounter, 80 objects that can be manipulated in some fashion and 500 items to search for and collect. Capcom is promising upward of 40 hours of gameplay, which surprised us in a big way. The locales are vibrant and remarkably pretty -- the simple cel-shaded graphics may not be the ideal solution for gamers who seek gritty, realistic affairs, but nevertheless Treasure Island effortlessly ranks as one of the most striking titles on Wii.

    Full article ...
    by Published on April 14th, 2007 18:04

    After playing four maps and testing out all nine classes in Team Fortress 2, it seems this game should be another of this year's entertaining arena shooters. It comes as part of the Orange and Black Box packages, which both contain Half-Life 2: Episode 2 and the first-person puzzler Portal. Like any team shooter hoping for longevity in the online space, the game needs an emphasis on teamwork. Valve seems to be on the right track in this department, with many of the classes complementing each other in specific, effective ways. Instead of being able to select a game mode and map separately, Team Fortress 2 fuses them together, meaning when you pick a map, you're also picking a mode. 2Fort, the most prominent map from Team Fortress Classic (TFC), will feature capture the flag, whereas the remaining five will have variations of control point capture modes.

    Valve is fully intent on supporting this game after release. Valve Engineer Robin Walker told us, "As with any Valve product, you're guaranteed stuff will come out. We have people here working on content already." The extra content should be maps and "gameplay stuff," according to Valve's Marketing Director Doug Lombardi. As for price, Valve says it will all be free. "We have no plans to do booster packs for ten dollars," says Lombardi. Walker went on to add, "We've never charged for any extra content...We want people to be glad to be a customer of Valve."

    full article ...
    by Published on April 14th, 2007 18:03

    via ign

    This winter, Capcom will bring the Games Workshop board game Talisman to the PlayStation Network, Xbox Live and PC platforms. Originally created in 1983 by the highly-successful table game company, Talisman (which is currently out of print) was a combination card and board game that had loose ties to the company's Warhammer Fantasy universe.

    The videogame version of Talisman sounds like it will be a close digital representation of the classic game, utilizing a virtual board with 3D characters and environments. Up to four players can play online and off and take advantage of the game's 25 characters from the franchise. Voice chat options will allow players to talk while the game progresses, and downloadable game expansions, including character updates, adventure card updates, alternate endings and more, are expected to give legs to the title over time.

    Other details on the game are scarce, other than the fact that it is in production at Big Rooster studios and will be available this winter. ...
    by Published on April 14th, 2007 18:02

    via ign

    After an hour of gameplay, it was clear that I'm a crappy monster hunter. The dragon-like creature called a Rathian leveled me with its tail, I couldn't scale a snowy cliff and my arrows did little to stop the Teostra from running me over at Capcom's Spring Gamer's Day in downtown San Francisco.

    Monster Hunter Freedom 2, the sequel to last year's PSP hit, gave the ravenous public three four-player quests to hack though last night with Viking-looking guys packing enormous blades, a bow-hunting femme fatale and more.

    I joined three other terrible monster hunters on the "Mountain" quest.



    Nice doggy. Maybe I got a Milk-Bone.The level opened at our team's camp in the middle of the wilderness. We loaded up on supplies such as healing potions and exploding barrels and set out into the snowy landscape to find a giant Blangonga -- some sick lovechild of a yeti and a baboon. Armed and confident, the group stomped across the quest's eight-part map, battled moose-looking creatures and ran through ice caverns as we moved closer and closer to the blip on our small map that signified our foe.

    He was 15 feet tall if he was an inch, I tell you! Enormous tusks, fur the kind of white that makes you think of the nothingness of death, and dark, deep eyes that meant he'd seen hell and wanted to show us, too.

    Many of my guild-mates knew what it was like to be roasted in the belly of a Blangonga that day, my friend. I gave it my best as I hacked and clawed at the beast's limbs, but he just laughed and charged at me. I awoke on a medical cart that dropped me back at our camp. I tried to make it back to the frontlines, but time expired.

    We failed. The Blangonga lived.

    Just like the original, Monster Hunter Freedom 2 is an RPG to itself. Your character won't level up. Instead, you'll get better gear and a better understanding of how to play as you tackle the more than 350 missions on the UMD and brawl with the more than 700 weapons and 1,400 pieces of armor. Still not impressed? Capcom said Monster Hunter Freedom 2 is twice as big as the original PSP game and will feature downloadable quests through infrastructure mode to keep you busy after the initial batches of missions are done.

    Multiplayer quests -- like the handful I bombed last night -- will be ad hoc only. To initiate the quests, you'll enter the guild hall, meet up with your crew and their created characters and head off to battle one of 60 monsters in the game.

    Sharpen your blade, Monster Hunter Freedom 2 is scheduled to hit PSPs in September. ...
    by Published on April 14th, 2007 17:58

    According to Parker Consulting, 360 is installed in over eight million homes globally – and Eidos chief financial officer Murphy told MCV that the publisher is looking for PS3 to reach or better that number by April next year, leaving the market ripe for Eidos' top-line franchises.

    “We have absolutely no doubt that PS3 will be a very successful platform and we’re completely behind it,” said Murphy. “Ideally, we would like to have a market that is a worldwide installed base of eight to ten million PS3 units by the time we bring out our big products. But we’ll have to assess how that moves.”

    “We will have some PS3 products over the coming months, but we’re holding back our major top line products until this time next year.”

    The news comes after the Britsoft publisher released its financial interim results for the six months ended December 31st, 2006.

    Parent company the SCi Group revealed that revenues stood at £74.5 million, up a healthy £24.4 million compared to the same period the previous year. Losses were reduced by £2 million year on year, totalling £17.9 million.

    via mcvuk ...
    by Published on April 14th, 2007 16:41

    Awesome new release from Damian Yerrick

    RAC is a homebrew tool to back up an Animal Crossing: Wild World (ACWW) town (or the save data of any other DS Game Card with a 2 Mbit save chip) to a SLOT-2 storage device for Nintendo DS. It is capable of displaying the town name and names of residents in ACWW saves, and it names each backup after the town name and current date. It can also restore saved data from a SLOT-2 device to such a Game Card.

    It does have some limitations:
    RAC does not back up the game itself, only your town. (This limitation is by design to discourage copyright infringement.)

    RAC cannot back up save sizes other than 2 Mbit (256 KiB).

    RAC can back up and restore save data of other games with 2 Mbit save, such as Oideyo Doubutsu no Mori (おいでよ どうぶつの森, the Japanese version of ACWW) or Mario Kart DS. But RAC cannot display info from these games, and it uses the town name "Non-ACWW save" when saving backups.

    RAC cannot backup to SLOT-1 storage devices due to limitations in the ability of the devices to support card swapping. It does work on GBA Movie Player CF and SuperCard SD.

    RAC should be run on a Nintendo DS, not on a PC under emulation. Emulators vary in how well they support 2D graphics palettes, ARM7 peripherals (touch, sound), Game Card save, and especially SLOT-2 memory cards.

    Use RAC at your own risk. If you have a SLOT-2 device that can also use REIN r17, use REIN in parallel for a few weeks and compare the backups using md5sum before relying on RAC. I also encourage you to back up the SLOT-2 device itself regularly.

    DIGG THIS NEWS



    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2007 16:34

    New release from T4ils;

    How to play :

    After the wonderful splash screen, choose how many player you want in the game.
    Next, choose the type of each player (computer or human) with the help of the little buttons.
    Once done, press start and a level will be generated. If it pleases you, validate it with A and play it. If not, press B to generate a new level.
    note : When you generate a 4 players game, 2 whites territories will appear. They don't attack but they can be captured.

    The game is meant to be played with the stylus.
    When you have to play (a little noise will warm you and there will be a small text on the bottom screen), you have to select one of your territories.
    To do so, the territory must belong to you and have more than 1 unity.
    (If you want to cancel your choice, simply click the territory again)
    The selected territory will be colored with black, confirming your choice. Now, select a territory to attack. You can only attack territories next to yours which don't belong to you.
    Once the enemy is chosen, it's time for war.

    The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending)
    The biggest number wins the war, draw gives victory to defense.

    Attack wins :
    attack : you leave an unity on your territory and the rest will move onto your new territory
    defense : you lose your territory and your unities

    Attack loses :
    attack : The number of unity of the territory drop to 1
    defense : You don't get any damage

    When you can't play anymore, simply press start to skip your turn.

    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2007 16:34

    New release from T4ils;

    How to play :

    After the wonderful splash screen, choose how many player you want in the game.
    Next, choose the type of each player (computer or human) with the help of the little buttons.
    Once done, press start and a level will be generated. If it pleases you, validate it with A and play it. If not, press B to generate a new level.
    note : When you generate a 4 players game, 2 whites territories will appear. They don't attack but they can be captured.

    The game is meant to be played with the stylus.
    When you have to play (a little noise will warm you and there will be a small text on the bottom screen), you have to select one of your territories.
    To do so, the territory must belong to you and have more than 1 unity.
    (If you want to cancel your choice, simply click the territory again)
    The selected territory will be colored with black, confirming your choice. Now, select a territory to attack. You can only attack territories next to yours which don't belong to you.
    Once the enemy is chosen, it's time for war.

    The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending)
    The biggest number wins the war, draw gives victory to defense.

    Attack wins :
    attack : you leave an unity on your territory and the rest will move onto your new territory
    defense : you lose your territory and your unities

    Attack loses :
    attack : The number of unity of the territory drop to 1
    defense : You don't get any damage

    When you can't play anymore, simply press start to skip your turn.

    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2007 16:34

    New release from T4ils;

    How to play :

    After the wonderful splash screen, choose how many player you want in the game.
    Next, choose the type of each player (computer or human) with the help of the little buttons.
    Once done, press start and a level will be generated. If it pleases you, validate it with A and play it. If not, press B to generate a new level.
    note : When you generate a 4 players game, 2 whites territories will appear. They don't attack but they can be captured.

    The game is meant to be played with the stylus.
    When you have to play (a little noise will warm you and there will be a small text on the bottom screen), you have to select one of your territories.
    To do so, the territory must belong to you and have more than 1 unity.
    (If you want to cancel your choice, simply click the territory again)
    The selected territory will be colored with black, confirming your choice. Now, select a territory to attack. You can only attack territories next to yours which don't belong to you.
    Once the enemy is chosen, it's time for war.

    The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending)
    The biggest number wins the war, draw gives victory to defense.

    Attack wins :
    attack : you leave an unity on your territory and the rest will move onto your new territory
    defense : you lose your territory and your unities

    Attack loses :
    attack : The number of unity of the territory drop to 1
    defense : You don't get any damage

    When you can't play anymore, simply press start to skip your turn.

    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2007 16:31

    News/release from Wizlon :

    Here it is, finally, my first homebrew DS game. In fact, the first game I've ever made publicly available. And you get to see it first, you lucky people.

    Big Win (working title) is essentially a slot machine game that you will usually bump into late at night in your local pub. At the moment the only working features are spinning the reels, holding the reels and nudging the reels. I will be implementing loads more features over the coming (insert a random measure of time here). I've included more info in the readme in the download if you're interested.

    Let me know what you think... enjoy!

    Download and Give Feedback Via Comments ...
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